local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 40057 L0_1.ActorAlias = "40057" L1_1 = {} L1_1.q4005701 = 4005701 L1_1.q4005702 = 4005702 L1_1.q4005703 = 4005703 L1_1.q4005704 = 4005704 L1_1.q4005705 = 4005705 L1_1.q4005706 = 4005706 L1_1.q4005707 = 4005707 L1_1.q4005708 = 4005708 L1_1.q4005709 = 4005709 L1_1.q4005710 = 4005710 L1_1.q4005711 = 4005711 L1_1.q4005712 = 4005712 L1_1.q4005713 = 4005713 L1_1.q4005714 = 4005714 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1032 L2_1.alias = "Npc1032" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1032Data = L2_1 L2_1 = {} L2_1.id = 1018 L2_1.alias = "Npc1018" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1018Data = L2_1 L2_1 = {} L2_1.id = 10045 L2_1.alias = "Npc10045" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10045Data = L2_1 L2_1 = {} L2_1.id = 30139 L2_1.alias = "Npc30139" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc30139Data = L2_1 L2_1 = {} L2_1.id = 1013 L2_1.alias = "Npc1013" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1013Data = L2_1 L2_1 = {} L2_1.id = 3000 L2_1.alias = "Npc3000" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3000Data = L2_1 L2_1 = {} L2_1.id = 3190 L2_1.alias = "Npc3190" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3190Data = L2_1 L2_1 = {} L2_1.id = 12435 L2_1.alias = "Npc12435" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12435Data = L2_1 L2_1 = {} L2_1.id = 30150 L2_1.alias = "Npc30150" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc30150Data = L2_1 L2_1 = {} L2_1.id = 1001 L2_1.alias = "Wendy" L2_1.script = "Actor/Quest/Q301/Wendy301" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.WendyData = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 4005701 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "StoryInMainPage" L2_1.startCheckPause = false L1_1.NarratorWithId4005701 = L2_1 L2_1 = {} L2_1.narratorId = 4005702 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "StoryInMainPage" L2_1.startCheckPause = false L1_1.NarratorWithId4005702 = L2_1 L2_1 = {} L3_1 = "" L2_1[1] = L3_1 L1_1.TransmitPlayerTextmapId4005712 = L2_1 L0_1.Datas = L1_1 return L0_1