local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 40031 L0_1.ActorAlias = "40031" L1_1 = {} L1_1.q4003101 = 4003101 L1_1.q4003102 = 4003102 L1_1.q4003103 = 4003103 L1_1.q4003110 = 4003110 L1_1.q4003109 = 4003109 L1_1.q4003104 = 4003104 L1_1.q4003105 = 4003105 L1_1.q4003106 = 4003106 L1_1.q4003107 = 4003107 L1_1.q4003108 = 4003108 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3004 L2_1.alias = "Npc3004" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3004Data = L2_1 L2_1 = {} L2_1.id = 3041 L2_1.alias = "Npc3041" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3041Data = L2_1 L2_1 = {} L2_1.id = 3042 L2_1.alias = "Npc3042" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3042Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 400319901 L3_1.audioEvtName = "" L3_1.duration = 5 L2_1[1] = L3_1 L1_1.NarratorTable4003104 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 400319902 L3_1.audioEvtName = "" L3_1.duration = 5 L4_1 = {} L4_1.dialogID = 400319903 L4_1.audioEvtName = "" L4_1.duration = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.NarratorTable4003106 = L2_1 L0_1.Datas = L1_1 return L0_1