local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.MainID = 352 L0_1.ActorAlias = "352" L1_1 = {} L1_1.q35200 = 35200 L1_1.q35201 = 35201 L1_1.q35202 = 35202 L1_1.q35203 = 35203 L1_1.q35204 = 35204 L1_1.q35205 = 35205 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimontoNPC" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimontoNPC" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimonWait" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimonWait" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352View" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352View" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimonName" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimonName" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352ByWater" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352ByWater" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352Queen" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352Queen" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir6 = L2_1 L0_1.PaimonData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q352PaimonFollow9" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q352PaimonFollow1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q352PaimonFollow4" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q352PaimonFollow5" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q352PaimonFollow2" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q352PaimonFollow6" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Q352PaimonFollow7" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Q352PaimonFollow3" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.pos L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "Q352PaimonFollow8" L10_1 = L10_1(L11_1, L12_1, L13_1) L10_1 = L10_1.pos L11_1 = sceneData L12_1 = L11_1 L11_1 = L11_1.GetDummyPoint L13_1 = 3 L14_1 = "Q352ByWater" L11_1 = L11_1(L12_1, L13_1, L14_1) L11_1 = L11_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L0_1.RoutePoints = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 3520001 L3_1.audioEvtName = "" L3_1.duration = 3 L2_1[1] = L3_1 L1_1.Story1 = L2_1 L0_1.NarratorData = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 3521701 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 3521702 L3_1.audioEvtName = "" L3_1.duration = 5 L4_1 = {} L4_1.dialogID = 3521703 L4_1.audioEvtName = "" L4_1.duration = 5 L5_1 = {} L5_1.dialogID = 3521704 L5_1.audioEvtName = "" L5_1.duration = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.NarratorFlow = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 3520701 L2_1.audioEvtName = "" L2_1.duration = 2 L3_1 = {} L3_1.dialogID = 3500201 L3_1.audioEvtName = "" L3_1.duration = 28 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorWarning = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 3520501 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 3500201 L3_1.audioEvtName = "" L3_1.duration = 26 L4_1 = {} L4_1.dialogID = 3520601 L4_1.audioEvtName = "" L4_1.duration = 2 L5_1 = {} L5_1.dialogID = 3500201 L5_1.audioEvtName = "" L5_1.duration = 28 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.NarratorStayWarning = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 3520301 L2_1.duration = 3 L1_1[1] = L2_1 L0_1.NarratorFlow2 = L1_1 L0_1.FollowLen = 10 L0_1.FollowTransLen = 45 L1_1 = {} L2_1 = {} L3_1 = CutsceneType L3_1 = L3_1.TIME_LINE_PREFAB L2_1.type = L3_1 L2_1.castListPath = "Cs_CastList_Paimon" L2_1.resPath = "ART/Cutscene/Cs_BigWorldShow_Cutscene" L2_1.canSkip = false L3_1 = CutsceneInitPosType L3_1 = L3_1.FREE L2_1.startPosType = L3_1 L3_1 = {} L4_1 = 0 L5_1 = 0 L6_1 = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.startOffset = L3_1 L2_1.keepCamera = true L1_1.Cutscene1 = L2_1 L2_1 = {} L3_1 = CutsceneType L3_1 = L3_1.TIME_LINE_PREFAB L2_1.type = L3_1 L2_1.roleSheetPath = "" L2_1.castListPath = "Cs_CastList_Paimon" L2_1.resPath = "ART/Cutscene/Cs_MDAQ010_UnlockSkill_Convert" L3_1 = CutsceneInitPosType L3_1 = L3_1.FREE L2_1.startPosType = L3_1 L3_1 = {} L4_1 = 0 L5_1 = 0 L6_1 = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.startOffset = L3_1 L2_1.fadeOutDuration = 2.0 L1_1.Cutscene2 = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.DIALOG L4_1.type = L5_1 L5_1 = DialogType L5_1 = L5_1.LOCK_FRAME L4_1.dialogType = L5_1 L4_1.dialogID = 3500001 L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.NoReplyInter = L2_1 L0_1.InterData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = InteractionType L4_1 = L4_1.DIALOG L3_1.type = L4_1 L4_1 = DialogType L4_1 = L4_1.LOCK_FRAME L3_1.dialogType = L4_1 L3_1.dialogID = 3521001 L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.DIALOG_SELECT L4_1.type = L5_1 L5_1 = {} L6_1 = 3521002 L5_1[1] = L6_1 L4_1.dialogIDList = L5_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1[1] = L2_1 L0_1.PlayerBackInter = L1_1 return L0_1