local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 22106 L0_1.ActorAlias = "22106" L1_1 = {} L1_1.q2210600 = 2210600 L1_1.q2210601 = 2210601 L1_1.q2210602 = 2210602 L1_1.q2210603 = 2210603 L1_1.q2210604 = 2210604 L1_1.q2210605 = 2210605 L1_1.q2210606 = 2210606 L1_1.q2210607 = 2210607 L1_1.q2210608 = 2210608 L1_1.q2210609 = 2210609 L1_1.q2210610 = 2210610 L1_1.q2210611 = 2210611 L1_1.q2210612 = 2210612 L1_1.q2210613 = 2210613 L1_1.q2210614 = 2210614 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Npc207401" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 207401 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000LuluSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000LuluSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.Lulu = L2_1 L2_1 = {} L2_1.alias = "Npc203101" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 203101 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000MengSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000MengSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.Meng = L2_1 L2_1 = {} L2_1.alias = "Npc203001" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 203001 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000FeiSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000FeiSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.Fei = L2_1 L0_1.Actors = L1_1 return L0_1