local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 22000 L0_1.ActorAlias = "22000" L1_1 = {} L1_1.q2200001 = 2200001 L1_1.q2200002 = 2200002 L1_1.q2200003 = 2200003 L1_1.q2200004 = 2200004 L1_1.q2200005 = 2200005 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Npc207401" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 207401 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000LuluSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000LuluSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.Lulu = L2_1 L2_1 = {} L2_1.alias = "Npc203101" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 203101 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000MengSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000MengSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.Meng = L2_1 L2_1 = {} L2_1.alias = "Npc203001" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 203001 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000FeiSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q22000FeiSpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.Fei = L2_1 L2_1 = {} L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L2_1.id = 1005 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.rot = L3_1 L1_1.Paimon = L2_1 L0_1.Actors = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 220000601 L3_1.audioEvtName = "" L3_1.duration = 2 L4_1 = {} L4_1.dialogID = 220000602 L4_1.audioEvtName = "" L4_1.duration = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.NarratorTable = L2_1 L0_1.Datas = L1_1 return L0_1