local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 21018 L0_1.ActorAlias = "21018" L1_1 = {} L1_1.q2101801 = 2101801 L1_1.q2101802 = 2101802 L1_1.q2101803 = 2101803 L1_1.q2101804 = 2101804 L1_1.q2101805 = 2101805 L1_1.q2101806 = 2101806 L1_1.q2101807 = 2101807 L1_1.q2101808 = 2101808 L1_1.q2101809 = 2101809 L1_1.q2101810 = 2101810 L1_1.q2101811 = 2101811 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Npc230901" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230901 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCA_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCA_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_AHide = L2_1 L2_1 = {} L2_1.alias = "Npc230401" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230401 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCB_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCB_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_BHide = L2_1 L2_1 = {} L2_1.alias = "Npc230301" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230301 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCC_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCC_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_CHide = L2_1 L2_1 = {} L2_1.alias = "Npc230801" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230801 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCD_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCD_Hide" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_DHide = L2_1 L2_1 = {} L2_1.alias = "Npc230901" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230901 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCA_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCA_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_AReturn = L2_1 L2_1 = {} L2_1.alias = "Npc230401" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230401 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCB_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCB_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_BReturn = L2_1 L2_1 = {} L2_1.alias = "Npc230301" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230301 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCC_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCC_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_CReturn = L2_1 L2_1 = {} L2_1.alias = "Npc230801" L2_1.script = "Actor/Npc/TempNPC" L2_1.id = 230801 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCD_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.pos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q21018NPCD_Return" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.rot = L3_1 L1_1.NpcData_DReturn = L2_1 L0_1.Actors = L1_1 L1_1 = {} L0_1.Datas = L1_1 return L0_1