local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20603 L0_1.ActorAlias = "20603" L1_1 = {} L1_1.q2060301 = 2060301 L1_1.q2060302 = 2060302 L1_1.q2060303 = 2060303 L1_1.q2060304 = 2060304 L1_1.q2060305 = 2060305 L1_1.q2060306 = 2060306 L1_1.q2060307 = 2060307 L1_1.q2060308 = 2060308 L1_1.q2060309 = 2060309 L1_1.q2060310 = 2060310 L1_1.q2060311 = 2060311 L1_1.q2060312 = 2060312 L1_1.q2060313 = 2060313 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1409 L2_1.alias = "Npc1409" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20601CyrusPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1409Data = L2_1 L0_1.Npcs = L1_1 return L0_1