local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 2013 L0_1.ActorAlias = "2013" L1_1 = {} L1_1.q201301 = 201301 L1_1.q201311 = 201311 L1_1.q201302 = 201302 L1_1.q201303 = 201303 L1_1.q201304 = 201304 L1_1.q201305 = 201305 L1_1.q201306 = 201306 L1_1.q201307 = 201307 L1_1.q201308 = 201308 L1_1.q201309 = 201309 L1_1.q201312 = 201312 L1_1.q201310 = 201310 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3069 L2_1.alias = "Npc3069" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3069Data = L2_1 L2_1 = {} L2_1.id = 3093 L2_1.alias = "Npc3093" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3093Data = L2_1 L2_1 = {} L2_1.id = 3085 L2_1.alias = "Npc3085" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3085Data = L2_1 L2_1 = {} L2_1.id = 3016 L2_1.alias = "Npc3016" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3016Data = L2_1 L2_1 = {} L2_1.id = 3086 L2_1.alias = "Npc3086" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3086Data = L2_1 L2_1 = {} L2_1.id = 12054 L2_1.alias = "Npc12054" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12054Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 201301 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId01 = L2_1 L2_1 = {} L2_1.narratorId = 201302 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId02 = L2_1 L2_1 = {} L2_1.narratorId = 201303 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId03 = L2_1 L2_1 = {} L2_1.narratorId = 201304 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId04 = L2_1 L2_1 = {} L2_1.alias = "Q201303Trigger" L2_1.script = "Actor/Gadget/Q201303Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013Puren01" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201303Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q201307Trigger" L2_1.script = "Actor/Gadget/Q201307Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013Qianli01" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201307Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q201309Trigger" L2_1.script = "Actor/Gadget/Q201309Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013Stop01" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201309Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q201301Trigger" L2_1.script = "Actor/Gadget/Q201301Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013Guard01" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201301Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q201311Trigger" L2_1.script = "Actor/Gadget/Q201311Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013Gate01" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201311Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q2013HSFailTrigger" L2_1.script = "Actor/Gadget/Q2013HSFailTrigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013Huoyun01" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q2013HSFailTrigger_ = L2_1 L2_1 = {} L2_1.alias = "Q201308Trigger" L2_1.script = "Actor/Gadget/Q201308Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q201308Player" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201308Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q201309BlockTrigger" L2_1.script = "Actor/Gadget/Q201309BlockTrigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2013BlockOpen" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q201309BlockTrigger_ = L2_1 L0_1.Datas = L1_1 return L0_1