local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 20101 L0_1.ActorAlias = "20101" L1_1 = {} L1_1.q2010101 = 2010101 L1_1.q2010102 = 2010102 L1_1.q2010103 = 2010103 L1_1.q2010104 = 2010104 L1_1.q2010105 = 2010105 L1_1.q2010106 = 2010106 L1_1.q2010107 = 2010107 L1_1.q2010108 = 2010108 L1_1.q2010109 = 2010109 L1_1.q2010110 = 2010110 L1_1.q2010111 = 2010111 L1_1.q2010112 = 2010112 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201015201 L2_1.audioEvtName = "" L2_1.duration = 3.5 L1_1[1] = L2_1 L0_1.NarratorNokey01 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201015202 L2_1.audioEvtName = "" L2_1.duration = 3.5 L1_1[1] = L2_1 L0_1.NarratorNokey02 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201015203 L2_1.audioEvtName = "" L2_1.duration = 6 L1_1[1] = L2_1 L0_1.NarratorNokey03 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201015204 L2_1.audioEvtName = "" L2_1.duration = 6 L1_1[1] = L2_1 L0_1.NarratorNokey04 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201015201 L2_1.audioEvtName = "" L2_1.duration = 3.5 L3_1 = {} L3_1.dialogID = 201015205 L3_1.audioEvtName = "" L3_1.duration = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorNokey05 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201015203 L2_1.audioEvtName = "" L2_1.duration = 6 L3_1 = {} L3_1.dialogID = 201015205 L3_1.audioEvtName = "" L3_1.duration = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorNokey06 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 201010321 L2_1.audioEvtName = "" L2_1.duration = 5.5 L3_1 = {} L3_1.dialogID = 201010322 L3_1.audioEvtName = "" L3_1.duration = 4.5 L4_1 = {} L4_1.dialogID = 201010323 L4_1.audioEvtName = "" L4_1.duration = 6.5 L5_1 = {} L5_1.dialogID = 201010324 L5_1.audioEvtName = "" L5_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.NarratorFlow1 = L1_1 L1_1 = {} L1_1.ScaredNPC = "ScaredNPC" L1_1.ScaredNPCScript = "Actor/Npc/TempNPC" L1_1.ScaredNPCID = 1501 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "NPC_Scared" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "NPC_Scared" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir = L2_1 L0_1.ScaredNPC = L1_1 L1_1 = {} L1_1.GuardNPC = "GuardNPC" L1_1.GuardNPCScript = "Actor/Npc/TempNPC" L1_1.GuardNPCID = 1503 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "Guard101" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "Guard101" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir = L2_1 L1_1.Motion_type = 1 L0_1.GuardNPC = L1_1 L1_1 = {} L1_1.GuardNPC = "GuardNPC201" L1_1.GuardNPCScript = "Actor/Npc/TempNPC" L1_1.GuardNPCID = 1504 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "Guard201" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "Guard201" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir = L2_1 L1_1.Motion_type = 1 L0_1.GuardNPC201 = L1_1 L1_1 = {} L1_1.GuardNPC = "GuardNPC401" L1_1.GuardNPCScript = "Actor/Npc/TempNPC" L1_1.GuardNPCID = 1508 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "Guard401" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "Guard401" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir = L2_1 L1_1.Motion_type = 1 L0_1.GuardNPC401 = L1_1 L1_1 = {} L1_1.Diluc = "Diluc" L1_1.DilucScript = "Actor/Quest/Q376/Diluc" L1_1.DilucID = 1009 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "NPC_Diluc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20023 L5_1 = "NPC_Diluc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.DilucData = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 20023 L4_1 = "ViolinQuest" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 20023 L4_1 = "ViolinQuest" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.KeyDir = L1_1 return L0_1