local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 20038 L0_1.ActorAlias = "20038" L1_1 = {} L1_1.q2003800 = 2003800 L1_1.q2003801 = 2003801 L1_1.q2003802 = 2003802 L1_1.q2003803 = 2003803 L1_1.q2003804 = 2003804 L1_1.q2003805 = 2003805 L1_1.q2003806 = 2003806 L1_1.q2003807 = 2003807 L1_1.q2003808 = 2003808 L1_1.q2003809 = 2003809 L1_1.q2003810 = 2003810 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Npc = "Npc1521" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 1521 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_21000_01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.InteractionPointPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_21000_01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.InteractionPointDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_21000_01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_21000_01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPCData = L1_1 return L0_1