local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 20034 L0_1.ActorAlias = "20034" L1_1 = {} L1_1.q2003401 = 2003401 L1_1.q2003402 = 2003402 L1_1.q2003403 = 2003403 L1_1.q2003404 = 2003404 L1_1.q2003405 = 2003405 L1_1.q2003406 = 2003406 L1_1.q2003407 = 2003407 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1408 L2_1.alias = "Npc1408" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1408Data = L2_1 L2_1 = {} L2_1.id = 1024 L2_1.alias = "Npc1024" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1024Data = L2_1 L2_1 = {} L2_1.id = 10011 L2_1.alias = "Npc10011" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10011Data = L2_1 L2_1 = {} L2_1.id = 1700 L2_1.alias = "Npc1700" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1700Data = L2_1 L2_1 = {} L2_1.id = 10012 L2_1.alias = "Npc10012" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10012Data = L2_1 L2_1 = {} L2_1.id = 1405 L2_1.alias = "Npc1405" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1405Data = L2_1 L0_1.Npcs = L1_1 return L0_1