local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 20004 L0_1.ActorAlias = "20004" L1_1 = {} L1_1.q2000401 = 2000401 L1_1.q2000406 = 2000406 L1_1.q2000407 = 2000407 L1_1.q2000402 = 2000402 L1_1.q2000403 = 2000403 L1_1.q2000404 = 2000404 L1_1.q2000405 = 2000405 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1606 L2_1.alias = "Npc1606" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1606Data = L2_1 L2_1 = {} L2_1.id = 10095 L2_1.alias = "Npc10095" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10095Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 200049901 L3_1.audioEvtName = "" L3_1.duration = 1.5 L4_1 = {} L4_1.dialogID = 200049902 L4_1.audioEvtName = "" L4_1.duration = 1.5 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.NarratorTable = L2_1 L0_1.Datas = L1_1 return L0_1