local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 19045 L0_1.ActorAlias = "19045" L1_1 = {} L1_1.q1904501 = 1904501 L1_1.q1904502 = 1904502 L1_1.q1904503 = 1904503 L1_1.q1904504 = 1904504 L1_1.q1904519 = 1904519 L1_1.q1904505 = 1904505 L1_1.q1904516 = 1904516 L1_1.q1904506 = 1904506 L1_1.q1904507 = 1904507 L1_1.q1904508 = 1904508 L1_1.q1904509 = 1904509 L1_1.q1904510 = 1904510 L1_1.q1904511 = 1904511 L1_1.q1904513 = 1904513 L1_1.q1904520 = 1904520 L1_1.q1904521 = 1904521 L1_1.q1904515 = 1904515 L1_1.q1904522 = 1904522 L1_1.q1904512 = 1904512 L1_1.q1904514 = 1904514 L1_1.q1904517 = 1904517 L1_1.q1904518 = 1904518 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1024 L2_1.alias = "Npc1024" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1024Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 20036 L6_1 = "Q19045Route101" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 20036 L7_1 = "Q19045Route102" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 20036 L8_1 = "Q19045Route103" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 20036 L9_1 = "Q19045Bennett2" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.RoutePointsData1 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 20036 L6_1 = "Q19045Route201" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 20036 L7_1 = "Q19045Route202" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 20036 L8_1 = "Q19045Route203" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 20036 L9_1 = "Q19045Bennett4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.RoutePointsData2 = L2_1 L2_1 = {} L2_1.narratorId = 1904505 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorFail1 = L2_1 L2_1 = {} L2_1.narratorId = 1904506 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorFail2 = L2_1 L2_1 = {} L2_1.narratorId = 1904507 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorFail3 = L2_1 L2_1 = {} L2_1.narratorId = 1904508 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.Narrator05Start = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 20036 L6_1 = "Q19045Player5" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 20036 L7_1 = "Q19045Bennett7" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.RoutePointsData3 = L2_1 L0_1.Datas = L1_1 return L0_1