local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 19014 L0_1.ActorAlias = "19014" L1_1 = {} L1_1.q1901401 = 1901401 L1_1.q1901408 = 1901408 L1_1.q1901409 = 1901409 L1_1.q1901402 = 1901402 L1_1.q1901403 = 1901403 L1_1.q1901404 = 1901404 L1_1.q1901405 = 1901405 L1_1.q1901406 = 1901406 L1_1.q1901410 = 1901410 L1_1.q1901407 = 1901407 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 12170 L2_1.alias = "Npc12170" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12170Data = L2_1 L2_1 = {} L2_1.id = 3106 L2_1.alias = "Npc3106" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3106Data = L2_1 L2_1 = {} L2_1.id = 504 L2_1.alias = "Coop_Sayu" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Coop_SayuData = L2_1 L2_1 = {} L2_1.id = 12242 L2_1.alias = "Npc12242" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Walk" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12242Data = L2_1 L2_1 = {} L2_1.id = 12243 L2_1.alias = "Npc12243" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Walk" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12243Data = L2_1 L2_1 = {} L2_1.id = 12244 L2_1.alias = "Npc12244" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12244Data = L2_1 L2_1 = {} L2_1.id = 12245 L2_1.alias = "Npc12245" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12245Data = L2_1 L2_1 = {} L2_1.id = 12246 L2_1.alias = "Npc12246" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12246Data = L2_1 L2_1 = {} L2_1.id = 12247 L2_1.alias = "Npc12247" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12247Data = L2_1 L2_1 = {} L2_1.id = 12268 L2_1.alias = "Npc12268" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12268Data = L2_1 L2_1 = {} L2_1.id = 12269 L2_1.alias = "Npc12269" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12269Data = L2_1 L2_1 = {} L2_1.id = 12270 L2_1.alias = "Npc12270" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12270Data = L2_1 L2_1 = {} L2_1.id = 12271 L2_1.alias = "Npc12271" L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12271Data = L2_1 L2_1 = {} L2_1.id = 12272 L2_1.alias = "Npc12272" L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12272Data = L2_1 L2_1 = {} L2_1.id = 12273 L2_1.alias = "Npc12273" L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12273Data = L2_1 L2_1 = {} L2_1.id = 12274 L2_1.alias = "Npc12274" L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12274Data = L2_1 L2_1 = {} L2_1.id = 3109 L2_1.alias = "Npc3109" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3109Data = L2_1 L2_1 = {} L2_1.id = 20317 L2_1.alias = "Npc20317" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20317Data = L2_1 L2_1 = {} L2_1.id = 3106 L2_1.alias = "Npc3106" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3106Data = L2_1 L2_1 = {} L2_1.id = 3107 L2_1.alias = "Npc3107" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3107Data = L2_1 L2_1 = {} L2_1.id = 3105 L2_1.alias = "Npc3105" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3105Data = L2_1 L2_1 = {} L2_1.id = 3108 L2_1.alias = "Npc3108" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3108Data = L2_1 L2_1 = {} L2_1.id = 12248 L2_1.alias = "Npc12248" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12248Data = L2_1 L2_1 = {} L2_1.id = 12249 L2_1.alias = "Npc12249" L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12249Data = L2_1 L2_1 = {} L2_1.id = 3110 L2_1.alias = "Npc3110" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3110Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q19014Trigger_linshi" L2_1.script = "Actor/Gadget/Q19014Trigger_linshi" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19014_InagiHotomi_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q19014Trigger_linshi = L2_1 L2_1 = {} L2_1.alias = "Q19014Trigger_Sleep1" L2_1.script = "Actor/Gadget/Q19014Trigger_Sleep1" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19014_Sleep1_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q19014Trigger_Sleep1 = L2_1 L2_1 = {} L2_1.narratorId = 1901401 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId_1901401 = L2_1 L2_1 = {} L2_1.narratorId = 1901402 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId_1901402 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19014_Round_01_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q19014_Round_02_Pos" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q19014_Round_03_Pos" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q19014_Round_04_Pos" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.RoundWalkData_Solider1_Pos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19014_Round_03_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q19014_Round_04_Pos" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q19014_Round_01_Pos" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q19014_Round_02_Pos" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.RoundWalkData_Solider2_Pos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19014_Round_01_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q19014_Round_02_Pos" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q19014_Round_03_Pos" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q19014_Round_04_Pos" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.RoundWalkData_Solider1_Rot = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19014_Round_03_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q19014_Round_04_Pos" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q19014_Round_01_Pos" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q19014_Round_02_Pos" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.RoundWalkData_Solider2_Rot = L2_1 L2_1 = {} L2_1.narratorId = 1901403 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.NarratorWithId_1901403 = L2_1 L2_1 = {} L3_1 = "COOP_Black_Q19014_fail" L2_1[1] = L3_1 L1_1.Text_Fail1 = L2_1 L2_1 = {} L3_1 = "COOP_Black_Q19014_fail2" L2_1[1] = L3_1 L1_1.Text_Fail2 = L2_1 L0_1.Datas = L1_1 return L0_1