local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.MainID = 12021 L0_1.ActorAlias = "12021" L1_1 = {} L1_1.q1202101 = 1202101 L1_1.q1202118 = 1202118 L1_1.q1202102 = 1202102 L1_1.q1202119 = 1202119 L1_1.q1202115 = 1202115 L1_1.q1202116 = 1202116 L1_1.q1202117 = 1202117 L1_1.q1202103 = 1202103 L1_1.q1202104 = 1202104 L1_1.q1202105 = 1202105 L1_1.q1202110 = 1202110 L1_1.q1202106 = 1202106 L1_1.q1202111 = 1202111 L1_1.q1202107 = 1202107 L1_1.q1202112 = 1202112 L1_1.q1202108 = 1202108 L1_1.q1202109 = 1202109 L1_1.q1202120 = 1202120 L1_1.q1202113 = 1202113 L1_1.q1202114 = 1202114 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1037 L2_1.alias = "Npc1037" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1037Data = L2_1 L2_1 = {} L2_1.id = 12062 L2_1.alias = "Npc12062" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12062Data = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.PaimonData = L2_1 L2_1 = {} L2_1.id = 3147 L2_1.alias = "Npc3147" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3147Data = L2_1 L2_1 = {} L2_1.id = 3140 L2_1.alias = "Npc3140" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3140Data = L2_1 L2_1 = {} L2_1.id = 12096 L2_1.alias = "Npc12096" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12096Data = L2_1 L2_1 = {} L2_1.id = 3130 L2_1.alias = "Npc3130" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3130Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 1202002 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.KaicheA = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q12021_walk1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q12021_walk2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.RoutePointsData = L2_1 L2_1 = {} L2_1.narratorId = 1202101 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.ChallengeKaicheA = L2_1 L2_1 = {} L2_1.narratorId = 1202102 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.ChallengeKaicheB = L2_1 L2_1 = {} L2_1.narratorId = 1202103 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.ChallengeKaicheC = L2_1 L2_1 = {} L2_1.narratorId = 1202104 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.WalkKaiche = L2_1 L2_1 = {} L2_1.narratorId = 1202105 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.PaimonA = L2_1 L2_1 = {} L2_1.narratorId = 1202106 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.PaimonB = L2_1 L2_1 = {} L2_1.narratorId = 1202107 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.PaimonC = L2_1 L2_1 = {} L2_1.narratorId = 1202108 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.Walkkaiche2 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q12021_walk3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.RoutePointsData1 = L2_1 L0_1.Datas = L1_1 return L0_1