local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 11122 L0_1.ActorAlias = "11122" L1_1 = {} L1_1.q1112201 = 1112201 L1_1.q1112202 = 1112202 L1_1.q1112203 = 1112203 L1_1.q1112210 = 1112210 L1_1.q1112211 = 1112211 L1_1.q1112204 = 1112204 L1_1.q1112205 = 1112205 L1_1.q1112206 = 1112206 L1_1.q1112207 = 1112207 L1_1.q1112212 = 1112212 L1_1.q1112208 = 1112208 L1_1.q1112209 = 1112209 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10232 L2_1.alias = "Npc10232" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10232Data = L2_1 L2_1 = {} L2_1.id = 10376 L2_1.alias = "Npc10376" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10376Data = L2_1 L2_1 = {} L2_1.id = 10382 L2_1.alias = "Npc10382" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10382Data = L2_1 L2_1 = {} L2_1.id = 10379 L2_1.alias = "Npc10379" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10379Data = L2_1 L2_1 = {} L2_1.id = 10380 L2_1.alias = "Npc10380" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10380Data = L2_1 L2_1 = {} L2_1.id = 10381 L2_1.alias = "Npc10381" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10381Data = L2_1 L2_1 = {} L2_1.id = 10395 L2_1.alias = "Npc10395" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10395Data = L2_1 L2_1 = {} L2_1.id = 10408 L2_1.alias = "Npc10408" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10408Data = L2_1 L2_1 = {} L2_1.id = 1628 L2_1.alias = "Npc1628" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1628Data = L2_1 L2_1 = {} L2_1.id = 10424 L2_1.alias = "Npc10424" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10424Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 70710346 L2_1.alias = "Gadget70710346" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget70710346Data = L2_1 L0_1.Gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 1112203 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWithId_1112203 = L2_1 L2_1 = {} L2_1.narratorId = 1112205 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWithId_1112205 = L2_1 L2_1 = {} L2_1.narratorId = 1112208 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWithId_1112208 = L2_1 L2_1 = {} L2_1.alias = "Q11122Trigger_Search1" L2_1.script = "Actor/Gadget/Q11122Trigger_Search1" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11122_Search_1_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11122Trigger_Search1_ = L2_1 L2_1 = {} L2_1.alias = "Q11122Trigger_Search2" L2_1.script = "Actor/Gadget/Q11122Trigger_Search2" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11122_Search_2_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11122Trigger_Search2_ = L2_1 L2_1 = {} L2_1.alias = "Q11122Trigger_Search3" L2_1.script = "Actor/Gadget/Q11122Trigger_Search3" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11122_Footpoint_Search3_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11122Trigger_Search3_ = L2_1 L2_1 = {} L2_1.alias = "Q11122Trigger_Kuanggong" L2_1.script = "Actor/Gadget/Q11122Trigger_Kuanggong" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11122_Miner_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11122Trigger_Kuanggong_ = L2_1 L2_1 = {} L2_1.alias = "Q11122Trigger_Look" L2_1.script = "Actor/Gadget/Q11122Trigger_Look" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11122_Look_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11122Trigger_Look_ = L2_1 L0_1.Datas = L1_1 return L0_1