local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 11113 L0_1.ActorAlias = "11113" L1_1 = {} L1_1.q1111301 = 1111301 L1_1.q1111302 = 1111302 L1_1.q1111306 = 1111306 L1_1.q1111308 = 1111308 L1_1.q1111303 = 1111303 L1_1.q1111304 = 1111304 L1_1.q1111305 = 1111305 L1_1.q1111307 = 1111307 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1021 L2_1.alias = "Npc1021" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1021Data = L2_1 L2_1 = {} L2_1.id = 10343 L2_1.alias = "Npc10343" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10343Data = L2_1 L2_1 = {} L2_1.id = 10344 L2_1.alias = "Npc10344" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10344Data = L2_1 L2_1 = {} L2_1.id = 10349 L2_1.alias = "Npc10349" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10349Data = L2_1 L2_1 = {} L2_1.id = 10350 L2_1.alias = "Npc10350" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10350Data = L2_1 L2_1 = {} L2_1.id = 10351 L2_1.alias = "Npc10351" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10351Data = L2_1 L2_1 = {} L2_1.id = 10352 L2_1.alias = "Npc10352" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10352Data = L2_1 L2_1 = {} L2_1.id = 10353 L2_1.alias = "Npc10353" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10353Data = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.PaimonData = L2_1 L2_1 = {} L2_1.id = 10359 L2_1.alias = "Npc10359" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10359Data = L2_1 L2_1 = {} L2_1.id = 10362 L2_1.alias = "Npc10362" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10362Data = L2_1 L2_1 = {} L2_1.id = 10363 L2_1.alias = "Npc10363" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10363Data = L2_1 L2_1 = {} L2_1.id = 10364 L2_1.alias = "Npc10364" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10364Data = L2_1 L2_1 = {} L2_1.id = 10366 L2_1.alias = "Npc10366" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10366Data = L2_1 L2_1 = {} L2_1.id = 1021 L2_1.alias = "Npc1021" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1021Data_Dungeon = L2_1 L2_1 = {} L2_1.id = 10343 L2_1.alias = "Npc10343" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10343Data_Dungeon = L2_1 L2_1 = {} L2_1.id = 10344 L2_1.alias = "Npc10344" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10344Data_Dungeon = L2_1 L2_1 = {} L2_1.id = 10366 L2_1.alias = "Npc10366" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10366Data_Jump = L2_1 L2_1 = {} L2_1.id = 10346 L2_1.alias = "Npc10346" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10346Data = L2_1 L2_1 = {} L2_1.id = 10347 L2_1.alias = "Npc10347" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10347Data = L2_1 L2_1 = {} L2_1.id = 10348 L2_1.alias = "Npc10348" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10348Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 70230031 L2_1.alias = "Gadget70230031" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget70230031Data = L2_1 L2_1 = {} L2_1.id = 70230032 L2_1.alias = "Gadget70230032" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget70230032Data = L2_1 L2_1 = {} L2_1.id = 70230033 L2_1.alias = "Gadget70230033" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget70230033Data = L2_1 L2_1 = {} L2_1.id = 70230034 L2_1.alias = "Gadget70230034" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget70230034Data = L2_1 L0_1.Gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q11113Trigger" L2_1.script = "Actor/Gadget/Q11113Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11110_Player_1_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11113Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q11113Trigger_Dungeon" L2_1.script = "Actor/Gadget/Q11113Trigger_Dungeon" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_Trigger_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11113Trigger_Dungeon_ = L2_1 L2_1 = {} L2_1.alias = "Q11113Trigger_Jump" L2_1.script = "Actor/Gadget/Q11113Trigger_Jump" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_Jump" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11113Trigger_Jump_ = L2_1 L0_1.Datas = L1_1 L1_1 = {} L2_1 = {} L2_1.x = -35.31926 L2_1.y = 148.6055 L2_1.z = 86.24667 L1_1.pos = L2_1 L2_1 = {} L2_1.x = -17.822 L2_1.y = 191.277 L2_1.z = 0.0 L1_1.rot = L2_1 L0_1.CameraData = L1_1 L1_1 = {} L2_1 = {} L2_1.x = -38.05266 L2_1.y = 166.8752 L2_1.z = -12.61183 L1_1.pos = L2_1 L2_1 = {} L2_1.x = -3.817 L2_1.y = 68.445 L2_1.z = 0.0 L1_1.rot = L2_1 L0_1.CameraData1 = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_T1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_T2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_T3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP1camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP1camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[3] = L2_1 L0_1.Ray = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_T4" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_T5" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T5" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T5" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T5" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1059 L6_1 = "Q11113_Dungeon_T6" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T6" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T6" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1059 L7_1 = "Q11113_Dungeon_VP2camera" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1059 L8_1 = "Q11113_Dungeon_T6" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1059 L9_1 = "Q11113_Dungeon_VP2camera" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[3] = L2_1 L0_1.Ray1 = L1_1 return L0_1