local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 11022 L0_1.ActorAlias = "11022" L1_1 = {} L1_1.q1102201 = 1102201 L1_1.q1102202 = 1102202 L1_1.q1102203 = 1102203 L1_1.q1102207 = 1102207 L1_1.q1102204 = 1102204 L1_1.q1102205 = 1102205 L1_1.q1102206 = 1102206 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10232 L2_1.alias = "Npc10232" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10232Data = L2_1 L2_1 = {} L2_1.id = 10303 L2_1.alias = "Npc10303" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10303Data = L2_1 L2_1 = {} L2_1.id = 10302 L2_1.alias = "Npc10302" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10302Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 71700097 L2_1.alias = "" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.GadgetData = L2_1 L0_1.Gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 1102203 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWithId01 = L2_1 L2_1 = {} L2_1.narratorId = 1102205 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWithId02 = L2_1 L2_1 = {} L2_1.alias = "Q1102207Trigger" L2_1.script = "Actor/Gadget/Q1102207Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1102207ZL" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q1102207Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q1102203Trigger" L2_1.script = "Actor/Gadget/Q1102203Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11022Gad2" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q1102203Trigger_ = L2_1 L2_1 = {} L2_1.narratorId = 1102204 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWithId03 = L2_1 L0_1.Datas = L1_1 L1_1 = {} L2_1 = {} L2_1.x = 1253.035 L2_1.y = 202.8256 L2_1.z = -101.4509 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 7.537 L2_1.y = 9.786 L2_1.z = 0.0 L1_1.rot = L2_1 L0_1.CameraData = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11022VP1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11022VP2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11022VP3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.posA = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11022VP0" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11022VP3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11022VP0" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 6 L5_1 = L5_1 * 1 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L2_1.posB = L3_1 L1_1[3] = L2_1 L0_1.Ray = L1_1 return L0_1