local L0_1, L1_1 L0_1 = {} L0_1.NORMAL = 1 L0_1.TOWER = 2 L0_1.Other = 3 ScenePointType = L0_1 L0_1 = {} L0_1.NORMAL = 1 L0_1.ALL = 2 L0_1.Other = 3 SceneAreaType = L0_1