local L0_1, L1_1 L0_1 = {} L0_1.Normal = 0 L0_1.Jump = 1 L0_1.Climb = 2 L0_1.Fly = 3 L0_1.Aim = 4 L0_1.FastAim = 5 L0_1.Swim = 6 L0_1.Ladder = 7 L0_1.Squat = 8 L0_1.CombatAir = 9 L0_1.Perform = 10 L0_1.CloseAll = 11 ActionPanelState = L0_1 L0_1 = {} L0_1.normalMove = 0 L0_1.combatMove = 1 L0_1.combatAir = 2 L0_1.combatSkillAir = 3 L0_1.performMove = 4 MoveType = L0_1 L0_1 = {} L0_1.normalMove = 0 L0_1.combatNormal = 1 L0_1.combatBeHit = 2 StateCameraType = L0_1