local L0_1, L1_1 L0_1 = {} L0_1.RetreatType = 0 L0_1.RetreatAirType = 1 L0_1.RushMoveType = 2 L0_1.WindZoneType = 3 L0_1.AirflowType = 4 L0_1.RiseType = 5 L0_1.SpeedupType = 6 L0_1.AirflowAccType = 7 L0_1.InertiaType = 8 VelocityForceType = L0_1 L0_1 = {} L0_1.ForwardOnly = 0 L0_1.ForwardBackward = 1 L0_1.FourDirection = 2 FacingMoveType = L0_1 L0_1 = {} L0_1.Stay = 0 L0_1.Keep = 1 L0_1.Destroy = 2 L0_1.StayAndReturn = 3 UnstickAction = L0_1 L0_1 = {} L0_1.LocalAvatarAuthority = 0 L0_1.LocalAvatar = 1 L0_1.TargetEntity = 2 L0_1.GroupGadgetEntity = 3 L0_1.GroupMonsterEntity = 4 FollowTarget = L0_1