local L0_1, L1_1 L0_1 = {} L0_1.NONE = 0 L0_1.TIME_LINE_ASSET = 1 L0_1.TIME_LINE_PREFAB = 2 L0_1.TIME_LINE_SCENE = 3 L0_1.Other = 4 CutsceneType = L0_1 L0_1 = {} L0_1.FREE = 0 L0_1.RELATIVE_TO_LOCAL_AVATAR = 1 L0_1.RELATIVE_TO_INTEE = 2 L0_1.Other = 3 CutsceneInitPosType = L0_1 L0_1 = {} L0_1.CUTSCENE = 0 L0_1.VIDEO = 1 L0_1.Other = 2 CutsceneIndexType = L0_1