local L0_1, L1_1 L0_1 = {} L0_1.None = 0 L0_1.UseEntity = 1 L0_1.UseTarget = 2 ReferenceType = L0_1 L0_1 = {} L0_1.OnlyHitBox = 0 L0_1.OnlyHitScene = 1 L0_1.Both = 2 CheckHitLayerType = L0_1 L0_1 = {} L0_1.CenterToSide = 0 L0_1.Clockwise = 1 L0_1.Counterclockwise = 2 CircleDetectDirection = L0_1