local L0_1, L1_1 L0_1 = {} L0_1.Equal = 0 L0_1.MoreThan = 1 L0_1.LessAndEqual = 2 L0_1.Between = 3 L0_1.MoreThanAndEqual = 4 L0_1.NoneOrEqual = 5 RelationType = L0_1 L0_1 = {} L0_1.Normal = 0 L0_1.Burning = 1 L0_1.Burned = 2 L0_1.Cut = 3 L0_1.Frozen = 4 L0_1.Melt = 5 SceneObjState = L0_1 L0_1 = {} L0_1.Invalid = 0 L0_1.Grass = 1 L0_1.Dirt = 2 L0_1.Rock = 3 L0_1.Snow = 4 L0_1.Water = 5 L0_1.Tile = 6 L0_1.Sand = 7 L0_1.Wood = 8 L0_1.Iron = 9 L0_1.Tree = 10 L0_1.Ice = 11 SceneSurfaceType = L0_1 L0_1 = {} L0_1.XZ = 0 L0_1.Y = 1 L0_1.XYZ = 2 TargetPosToSelfPosType = L0_1 L0_1 = {} L0_1.HPRatio = 0 CompareProperty = L0_1