local L0_1, L1_1 L0_1 = {} L0_1.NEVER_TOKEN = 0 L0_1.FRAME_DELAY_TOKEN = 1 L0_1.FRAME_CANCEL_TOKEN = 2 ActionTokenType = L0_1 L0_1 = {} L0_1.Replace = 0 L0_1.Add = 1 ParamLogicType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.WitchTimeDurationScaledByEvadedAttack = 1 L0_1.InfiniteDuration = 2 LevelBuffSpecial = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Priority = 1 L0_1.DurabilityAsc = 2 L0_1.DurabilityDes = 3 L0_1.All = 4 SortModifierType = L0_1 L0_1 = {} L0_1.PreferTargetToInput = 0 L0_1.OnlyInput = 1 L0_1.OnlyTarget = 2 L0_1.PreferTargetToCamera = 3 L0_1.OnlyCamera = 4 TurnMode = L0_1 L0_1 = {} L0_1.None = 0 L0_1.ElementLevelCo = 1 SystemValuerType = L0_1 L0_1 = {} L0_1.Center = 0 GetPosType = L0_1 L0_1 = {} L0_1.Caster = 0 L0_1.Self = 1 DamageAttacker = L0_1 L0_1 = {} L0_1.XiaoUlt = 0 L0_1.KleeMineExplode = 1 L0_1.GearSpring = 2 L0_1.MaxValue = 3 RocketJumpType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Normal = 1 L0_1.Disappear = 2 KillSelfType = L0_1 L0_1 = {} L0_1.LevelControl = 0 L0_1.BigWorldOnly = 1 L0_1.ForceDrop = 2 DropElemBallType = L0_1 L0_1 = {} L0_1.WindEffect = 0 EffectType = L0_1