local L0_1, L1_1 L0_1 = {} L0_1.HIT = 0 L0_1.FEAR = 1 L0_1.ASLEEP = 2 L0_1.AWAKE = 3 L0_1.WEATHER_BAD = 4 L0_1.SURROUND = 5 L0_1.PREACH = 6 L0_1.SUPERVISE = 7 L0_1.TRAIN = 8 L0_1.DANCE = 9 L0_1.MAKE = 10 L0_1.BUILD = 11 L0_1.SEARCH = 12 L0_1.SIT = 13 L0_1.THREAT = 14 NeuronName = L0_1 L0_1 = {} L0_1.Land = 0 L0_1.Amphibious = 1 L0_1.Water = 2 MoveCategoryAI = L0_1 L0_1 = {} L0_1.General = 0 L0_1.Cicin = 1 L0_1.PlayerAuto = 100 DecisionArchetype = L0_1 L0_1 = {} L0_1.Default = 0 L0_1.P1 = 1 L0_1.P2 = 2 L0_1.P3 = 3 L0_1.P4 = 4 L0_1.P5 = 5 ConfigAICombatPhase = L0_1 L0_1 = {} L0_1.Free = 0 L0_1.Combat = 1 L0_1.OnAware = 2 L0_1.OnAlert = 3 L0_1.OnNerve = 4 L0_1.ActionPoint = 5 ConfigAISkillType = L0_1 L0_1 = {} L0_1.Unclassified = 0 L0_1.MeleeAttack = 1 L0_1.RangedAttack = 2 ConfigAICombatSkillType = L0_1 L0_1 = {} L0_1.Best = 0 L0_1.Npc = 1 L0_1.Monster = 2 L0_1.MinorAnimal = 3 L0_1.MonsterVista = 4 L0_1.Count = 5 AILodStrategyType = L0_1