local L0_1, L1_1, L2_1, L3_1 L0_1 = {} L0_1.ARITH_NONE = 0 L0_1.ARITH_ADD = 1 L0_1.ARITH_MULTI = 2 L0_1.ARITH_SUB = 3 L0_1.ARITH_DIVIDE = 4 ArithType = L0_1 L0_1 = {} L0_1.QUALITY_NONE = 0 L0_1.QUALITY_WHITE = 1 L0_1.QUALITY_GREEN = 2 L0_1.QUALITY_BLUE = 3 L0_1.QUALITY_PURPLE = 4 L0_1.QUALITY_ORANGE = 5 QualityType = L0_1 L0_1 = {} L0_1.JOB_NONE = 0 L0_1.JOB_SWORDMAN = 1 L0_1.JOB_ARCHER = 2 JobType = L0_1 L0_1 = {} L0_1.BODY_NONE = 0 L0_1.BODY_BOY = 1 L0_1.BODY_GIRL = 2 L0_1.BODY_LADY = 3 L0_1.BODY_MALE = 4 L0_1.BODY_LOLI = 5 BodyType = L0_1 L0_1 = {} L0_1.LIFE_NONE = 0 L0_1.LIFE_ALIVE = 1 L0_1.LIFE_DEAD = 2 L0_1.LIFE_REVIVE = 3 LifeState = L0_1 L0_1 = {} L0_1.BUFF_NONE = 0 L0_1.BUFF_CONTROL = 1 StateType = L0_1 L0_1 = {} L0_1.MONSTER_NONE = 0 L0_1.MONSTER_ORDINARY = 1 L0_1.MONSTER_BOSS = 2 L0_1.MONSTER_ENV_ANIMAL = 3 L0_1.MONSTER_LITTLE_MONSTER = 4 MonsterType = L0_1 L0_1 = {} L0_1.DRAG_NONE = 0 L0_1.DRAG_ROTATE_CAMERA = 1 L0_1.DRAG_ROTATE_CHARACTER = 2 SkillDrag = L0_1 L0_1 = {} L0_1.FIGHT_PROP_NONE = 0 L0_1.FIGHT_PROP_BASE_HP = 1 L0_1.FIGHT_PROP_HP = 2 L0_1.FIGHT_PROP_HP_PERCENT = 3 L0_1.FIGHT_PROP_BASE_ATTACK = 4 L0_1.FIGHT_PROP_ATTACK = 5 L0_1.FIGHT_PROP_ATTACK_PERCENT = 6 L0_1.FIGHT_PROP_BASE_DEFENSE = 7 L0_1.FIGHT_PROP_DEFENSE = 8 L0_1.FIGHT_PROP_DEFENSE_PERCENT = 9 L0_1.FIGHT_PROP_BASE_SPEED = 10 L0_1.FIGHT_PROP_SPEED_PERCENT = 11 L0_1.FIGHT_PROP_HP_MP_PERCENT = 12 L0_1.FIGHT_PROP_ATTACK_MP_PERCENT = 13 L0_1.FIGHT_PROP_CRITICAL = 20 L0_1.FIGHT_PROP_ANTI_CRITICAL = 21 L0_1.FIGHT_PROP_CRITICAL_HURT = 22 L0_1.FIGHT_PROP_CHARGE_EFFICIENCY = 23 L0_1.FIGHT_PROP_ADD_HURT = 24 L0_1.FIGHT_PROP_SUB_HURT = 25 L0_1.FIGHT_PROP_HEAL_ADD = 26 L0_1.FIGHT_PROP_HEALED_ADD = 27 L0_1.FIGHT_PROP_ELEMENT_MASTERY = 28 L0_1.FIGHT_PROP_PHYSICAL_SUB_HURT = 29 L0_1.FIGHT_PROP_PHYSICAL_ADD_HURT = 30 L0_1.FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31 L0_1.FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32 L0_1.FIGHT_PROP_FIRE_ADD_HURT = 40 L0_1.FIGHT_PROP_ELEC_ADD_HURT = 41 L0_1.FIGHT_PROP_WATER_ADD_HURT = 42 L0_1.FIGHT_PROP_GRASS_ADD_HURT = 43 L0_1.FIGHT_PROP_WIND_ADD_HURT = 44 L0_1.FIGHT_PROP_ROCK_ADD_HURT = 45 L0_1.FIGHT_PROP_ICE_ADD_HURT = 46 L0_1.FIGHT_PROP_HIT_HEAD_ADD_HURT = 47 L0_1.FIGHT_PROP_FIRE_SUB_HURT = 50 L0_1.FIGHT_PROP_ELEC_SUB_HURT = 51 L0_1.FIGHT_PROP_WATER_SUB_HURT = 52 L0_1.FIGHT_PROP_GRASS_SUB_HURT = 53 L0_1.FIGHT_PROP_WIND_SUB_HURT = 54 L0_1.FIGHT_PROP_ROCK_SUB_HURT = 55 L0_1.FIGHT_PROP_ICE_SUB_HURT = 56 L0_1.FIGHT_PROP_EFFECT_HIT = 60 L0_1.FIGHT_PROP_EFFECT_RESIST = 61 L0_1.FIGHT_PROP_FREEZE_RESIST = 62 L0_1.FIGHT_PROP_TORPOR_RESIST = 63 L0_1.FIGHT_PROP_DIZZY_RESIST = 64 L0_1.FIGHT_PROP_FREEZE_SHORTEN = 65 L0_1.FIGHT_PROP_TORPOR_SHORTEN = 66 L0_1.FIGHT_PROP_DIZZY_SHORTEN = 67 L0_1.FIGHT_PROP_MAX_FIRE_ENERGY = 70 L0_1.FIGHT_PROP_MAX_ELEC_ENERGY = 71 L0_1.FIGHT_PROP_MAX_WATER_ENERGY = 72 L0_1.FIGHT_PROP_MAX_GRASS_ENERGY = 73 L0_1.FIGHT_PROP_MAX_WIND_ENERGY = 74 L0_1.FIGHT_PROP_MAX_ICE_ENERGY = 75 L0_1.FIGHT_PROP_MAX_ROCK_ENERGY = 76 L0_1.FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80 L0_1.FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81 L0_1.FIGHT_PROP_CUR_FIRE_ENERGY = 1000 L0_1.FIGHT_PROP_CUR_ELEC_ENERGY = 1001 L0_1.FIGHT_PROP_CUR_WATER_ENERGY = 1002 L0_1.FIGHT_PROP_CUR_GRASS_ENERGY = 1003 L0_1.FIGHT_PROP_CUR_WIND_ENERGY = 1004 L0_1.FIGHT_PROP_CUR_ICE_ENERGY = 1005 L0_1.FIGHT_PROP_CUR_ROCK_ENERGY = 1006 L0_1.FIGHT_PROP_CUR_HP = 1010 L0_1.FIGHT_PROP_MAX_HP = 2000 L0_1.FIGHT_PROP_CUR_ATTACK = 2001 L0_1.FIGHT_PROP_CUR_DEFENSE = 2002 L0_1.FIGHT_PROP_CUR_SPEED = 2003 FightPropType = L0_1 L0_1 = {} L0_1.PROP_NONE = 0 L0_1.PROP_EXP = 1001 L0_1.PROP_BREAK_LEVEL = 1002 L0_1.PROP_SMALL_TALENT_POINT = 1004 L0_1.PROP_BIG_TALENT_POINT = 1005 L0_1.PROP_GEAR_START_VAL = 2001 L0_1.PROP_GEAR_STOP_VAL = 2002 L0_1.PROP_LEVEL = 4001 L0_1.PROP_LAST_CHANGE_AVATAR_TIME = 10001 L0_1.PROP_MAX_SPRING_VOLUME = 10002 L0_1.PROP_CUR_SPRING_VOLUME = 10003 L0_1.PROP_IS_SPRING_AUTO_USE = 10004 L0_1.PROP_SPRING_AUTO_USE_PERCENT = 10005 L0_1.PROP_IS_FLYABLE = 10006 L0_1.PROP_IS_WEATHER_LOCKED = 10007 L0_1.PROP_IS_GAME_TIME_LOCKED = 10008 L0_1.PROP_IS_TRANSFERABLE = 10009 L0_1.PROP_MAX_STAMINA = 10010 L0_1.PROP_CUR_PERSIST_STAMINA = 10011 L0_1.PROP_CUR_TEMPORARY_STAMINA = 10012 L0_1.PROP_PLAYER_LEVEL = 10013 L0_1.PROP_PLAYER_EXP = 10014 L0_1.PROP_PLAYER_HCOIN = 10015 L0_1.PROP_PLAYER_SCOIN = 10016 L0_1.PROP_PLAYER_MP_SETTING_TYPE = 10017 L0_1.PROP_IS_MP_MODE_AVAILABLE = 10018 L0_1.PROP_PLAYER_LEVEL_LOCK_ID = 10019 L0_1.PROP_PLAYER_RESIN = 10020 L0_1.PROP_PLAYER_WORLD_RESIN = 10021 L0_1.PROP_PLAYER_WAIT_SUB_HCOIN = 10022 L0_1.PROP_PLAYER_WAIT_SUB_SCOIN = 10023 PropType = L0_1 L0_1 = {} L0_1.ITEM_NONE = 0 L0_1.ITEM_VIRTUAL = 1 L0_1.ITEM_MATERIAL = 2 L0_1.ITEM_RELIQUARY = 3 L0_1.ITEM_WEAPON = 4 L0_1.ITEM_DISPLAY = 5 ItemType = L0_1 L0_1 = {} L0_1.MATERIAL_NONE = 0 L0_1.MATERIAL_FOOD = 1 L0_1.MATERIAL_QUEST = 2 L0_1.MATERIAL_EXCHANGE = 4 L0_1.MATERIAL_CONSUME = 5 L0_1.MATERIAL_EXP_FRUIT = 6 L0_1.MATERIAL_AVATAR = 7 L1_1 = "MATERIAL_ADSORBATE" L0_1[L1_1] = 8 L1_1 = "MATERIAL_CRICKET" L0_1[L1_1] = 9 L1_1 = "MATERIAL_ELEM_CRYSTAL" L0_1[L1_1] = 10 L1_1 = "MATERIAL_WEAPON_EXP_STONE" L0_1[L1_1] = 11 L1_1 = "MATERIAL_CHEST" L0_1[L1_1] = 12 L1_1 = "MATERIAL_RELIQUARY_MATERIAL" L0_1[L1_1] = 13 L1_1 = "MATERIAL_AVATAR_MATERIAL" L2_1 = 14 L0_1[L1_1] = L2_1 L1_1 = "MATERIAL_NOTICE_ADD_HP" L2_1 = 15 L0_1[L1_1] = L2_1 L1_1 = "MATERIAL_SEA_LAMP" L2_1 = 16 L0_1[L1_1] = L2_1 MaterialType = L0_1 L0_1 = "GrowCurveType" L1_1 = {} L2_1 = "GROW_CURVE_NONE" L1_1[L2_1] = 0 L2_1 = "GROW_CURVE_HP" L1_1[L2_1] = 1 L2_1 = "GROW_CURVE_ATTACK" L1_1[L2_1] = 2 L2_1 = "GROW_CURVE_STAMINA" L1_1[L2_1] = 3 L2_1 = "GROW_CURVE_STRIKE" L1_1[L2_1] = 4 L2_1 = "GROW_CURVE_ANTI_STRIKE" L1_1[L2_1] = 5 L2_1 = "GROW_CURVE_ANTI_STRIKE1" L1_1[L2_1] = 6 L2_1 = "GROW_CURVE_ANTI_STRIKE2" L1_1[L2_1] = 7 L2_1 = "GROW_CURVE_ANTI_STRIKE3" L1_1[L2_1] = 8 L2_1 = "GROW_CURVE_STRIKE_HURT" L1_1[L2_1] = 9 L2_1 = "GROW_CURVE_ELEMENT" L1_1[L2_1] = 10 L2_1 = "GROW_CURVE_KILL_EXP" L1_1[L2_1] = 11 L2_1 = "GROW_CURVE_DEFENSE" L1_1[L2_1] = 12 L2_1 = "GROW_CURVE_ATTACK_BOMB" L1_1[L2_1] = 13 L2_1 = "GROW_CURVE_HP_LITTLEMONSTER" L3_1 = 14 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ELEMENT_MASTERY" L3_1 = 15 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_PROGRESSION" L3_1 = 16 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_DEFENDING" L3_1 = 17 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_HP_S5" L1_1[L2_1] = 21 L2_1 = "GROW_CURVE_HP_S4" L1_1[L2_1] = 22 L2_1 = "GROW_CURVE_ATTACK_S5" L1_1[L2_1] = 31 L2_1 = "GROW_CURVE_ATTACK_S4" L1_1[L2_1] = 32 L2_1 = "GROW_CURVE_ATTACK_S3" L3_1 = 33 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_STRIKE_S5" L3_1 = 34 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_DEFENSE_S5" L1_1[L2_1] = 41 L2_1 = "GROW_CURVE_DEFENSE_S4" L1_1[L2_1] = 42 L2_1 = "GROW_CURVE_ATTACK_101" L3_1 = 1101 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_102" L3_1 = 1102 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_103" L3_1 = 1103 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_104" L3_1 = 1104 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_105" L3_1 = 1105 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_201" L3_1 = 1201 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_202" L3_1 = 1202 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_203" L3_1 = 1203 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_204" L3_1 = 1204 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_205" L3_1 = 1205 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_301" L3_1 = 1301 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_302" L3_1 = 1302 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_303" L3_1 = 1303 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_304" L3_1 = 1304 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_ATTACK_305" L3_1 = 1305 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_101" L3_1 = 2101 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_102" L3_1 = 2102 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_103" L3_1 = 2103 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_104" L3_1 = 2104 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_105" L3_1 = 2105 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_201" L3_1 = 2201 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_202" L3_1 = 2202 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_203" L3_1 = 2203 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_204" L3_1 = 2204 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_205" L3_1 = 2205 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_301" L3_1 = 2301 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_302" L3_1 = 2302 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_303" L3_1 = 2303 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_304" L3_1 = 2304 L1_1[L2_1] = L3_1 L2_1 = "GROW_CURVE_CRITICAL_305" L3_1 = 2305 L1_1[L2_1] = L3_1 _ENV[L0_1] = L1_1 L0_1 = "EquipType" L1_1 = {} L2_1 = "EQUIP_NONE" L1_1[L2_1] = 0 L2_1 = "EQUIP_BRACER" L1_1[L2_1] = 1 L2_1 = "EQUIP_NECKLACE" L1_1[L2_1] = 2 L2_1 = "EQUIP_SHOES" L1_1[L2_1] = 3 L2_1 = "EQUIP_RING" L1_1[L2_1] = 4 L2_1 = "EQUIP_DRESS" L1_1[L2_1] = 5 L2_1 = "EQUIP_WEAPON" L1_1[L2_1] = 6 _ENV[L0_1] = L1_1 L0_1 = "WeaponType" L1_1 = {} L2_1 = "WEAPON_NONE" L1_1[L2_1] = 0 L2_1 = "WEAPON_SWORD_ONE_HAND" L1_1[L2_1] = 1 L2_1 = "WEAPON_CROSSBOW" L1_1[L2_1] = 2 L2_1 = "WEAPON_STAFF" L1_1[L2_1] = 3 L2_1 = "WEAPON_DOUBLE_DAGGER" L1_1[L2_1] = 4 L2_1 = "WEAPON_KATANA" L1_1[L2_1] = 5 L2_1 = "WEAPON_SHURIKEN" L1_1[L2_1] = 6 L2_1 = "WEAPON_STICK" L1_1[L2_1] = 7 L2_1 = "WEAPON_SPEAR" L1_1[L2_1] = 8 L2_1 = "WEAPON_SHIELD_SMALL" L1_1[L2_1] = 9 L2_1 = "WEAPON_CATALYST" L1_1[L2_1] = 10 L2_1 = "WEAPON_CLAYMORE" L1_1[L2_1] = 11 L2_1 = "WEAPON_BOW" L1_1[L2_1] = 12 L2_1 = "WEAPON_POLE" L1_1[L2_1] = 13 _ENV[L0_1] = L1_1 L0_1 = "DungeonPlayType" L1_1 = {} L2_1 = "DUNGEON_PLAY_TYPE_NONE" L1_1[L2_1] = 0 L2_1 = "DUNGEON_PLAY_TYPE_FOGGY_MAZE" L1_1[L2_1] = 1 _ENV[L0_1] = L1_1 L0_1 = "VisionLevelType" L1_1 = {} L2_1 = "VISION_LEVEL_NORMAL" L1_1[L2_1] = 0 L2_1 = "VISION_LEVEL_LITTLE_REMOTE" L1_1[L2_1] = 1 L2_1 = "VISION_LEVEL_REMOTE" L1_1[L2_1] = 2 L2_1 = "VISION_LEVEL_SUPER" L1_1[L2_1] = 3 L2_1 = "VISION_LEVEL_NEARBY" L1_1[L2_1] = 4 L2_1 = "VISION_LEVEL_SUPER_NEARBY" L1_1[L2_1] = 5 L2_1 = "VISION_LEVEL_NUM" L1_1[L2_1] = 6 _ENV[L0_1] = L1_1 L0_1 = "RoundType" L1_1 = {} L2_1 = "ROUND_TYPE_FLOOR" L1_1[L2_1] = 0 L2_1 = "ROUND_TYPE_ROUND" L1_1[L2_1] = 1 L2_1 = "ROUND_TYPE_CEIL" L1_1[L2_1] = 2 _ENV[L0_1] = L1_1