local L0_1, L1_1 L0_1 = {} L0_1.BOARD_EVENT_NONE = 0 L0_1.BOARD_EVENT_KILL_MONSTER = 1 L0_1.BOARD_EVENT_GAME = 101 L0_1.BOARD_EVENT_GATHER = 102 L0_1.BOARD_EVENT_ACCELERATE = 104 L0_1.BOARD_EVENT_USE_ITEM = 105 L0_1.BOARD_EVENT_CHANGE_AVATAR = 106 L0_1.BOARD_EVENT_SKILL = 107 L0_1.BOARD_EVENT_REGION = 108 BoardEventType = L0_1 L0_1 = {} L0_1.BORED_ACTION_NONE = 0 L0_1.BORED_ACTION_CREATE_MONSTER = 1 L0_1.BORED_ACTION_AMBUSH = 2 L0_1.BORED_ACTION_ENHANCE_GATHER = 3 BoredActionType = L0_1