local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 302001009 L1_1 = {} L1_1.radius = 10 L1_1.group_id = 302001009 L1_1.gadget_id = 9011 L1_1.battle_time = 600 L1_1.auto_decline = 30 L1_1.max_energy = 300 L2_1 = {} L3_1 = {} L3_1.config_id = 9001 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 734.944 L4_1.y = 204.816 L4_1.z = 261.69 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 305.214 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 4109 L6_1 = 4108 L7_1 = 4107 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.affix = L4_1 L3_1.kill_score = 20 L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 9002 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = 725.953 L5_1.y = 203.634 L5_1.z = 266.733 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 118.838 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 4109 L7_1 = 4108 L8_1 = 4107 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.affix = L5_1 L4_1.kill_score = 20 L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 9003 L5_1.monster_id = 21010301 L6_1 = {} L6_1.x = 730.083 L6_1.y = 203.63 L6_1.z = 270.373 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 173.028 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 4109 L8_1 = 4108 L9_1 = 4107 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.affix = L6_1 L5_1.kill_score = 20 L5_1.area_id = 9 L6_1 = {} L6_1.config_id = 9004 L6_1.monster_id = 21010301 L7_1 = {} L7_1.x = 734.813 L7_1.y = 204.171 L7_1.z = 267.242 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 236.767 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_id = 1000100 L7_1 = {} L8_1 = 4109 L9_1 = 4108 L10_1 = 4107 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L6_1.affix = L7_1 L6_1.kill_score = 20 L6_1.area_id = 9 L7_1 = {} L7_1.config_id = 9005 L7_1.monster_id = 21010301 L8_1 = {} L8_1.x = 727.722 L8_1.y = 204.587 L8_1.z = 260.466 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 40.783 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_id = 1000100 L8_1 = {} L9_1 = 4109 L10_1 = 4108 L11_1 = 4107 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L7_1.affix = L8_1 L7_1.kill_score = 20 L7_1.area_id = 9 L8_1 = {} L8_1.config_id = 9010 L8_1.monster_id = 21020101 L9_1 = {} L9_1.x = 725.771 L9_1.y = 203.022 L9_1.z = 271.468 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 151.032 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_id = 1000100 L9_1 = {} L10_1 = 4109 L11_1 = 4108 L12_1 = 4107 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L8_1.affix = L9_1 L8_1.kill_score = 60 L8_1.area_id = 9 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 9011 L3_1.gadget_id = 70710209 L4_1 = {} L4_1.x = 731.015 L4_1.y = 204.346 L4_1.z = 264.467 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.persistent = true L3_1.area_id = 9 L2_1[1] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1009006 L3_1.name = "TIMER_EVENT_9006" L4_1 = EventType L4_1 = L4_1.EVENT_TIMER_EVENT L3_1.event = L4_1 L3_1.source = "timer1" L3_1.condition = "" L3_1.action = "action_EVENT_TIMER_EVENT_9006" L4_1 = {} L4_1.config_id = 1009013 L4_1.name = "GADGET_CREATE_9013" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_9013" L4_1.action = "action_EVENT_GADGET_CREATE_9013" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1009014 L5_1.name = "SELECT_OPTION_9014" L6_1 = EventType L6_1 = L6_1.EVENT_SELECT_OPTION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_SELECT_OPTION_9014" L5_1.action = "action_EVENT_SELECT_OPTION_9014" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1009015 L6_1.name = "ANY_MONSTER_LIVE_9015" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_9015" L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_9015" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1009016 L7_1.name = "MONSTER_TIDE_DIE_9016" L8_1 = EventType L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE L7_1.event = L8_1 L7_1.source = "1" L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_9016" L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_9016" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1009017 L8_1.name = "MONSTER_TIDE_DIE_9017" L9_1 = EventType L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE L8_1.event = L9_1 L8_1.source = "2" L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_9017" L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_9017" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1009022 L9_1.name = "SEAL_BATTLE_END_9022" L10_1 = EventType L10_1 = L10_1.EVENT_SEAL_BATTLE_END L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_SEAL_BATTLE_END_9022" L9_1.action = "action_EVENT_SEAL_BATTLE_END_9022" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1009023 L10_1.name = "SELECT_OPTION_9023" L11_1 = EventType L11_1 = L11_1.EVENT_SELECT_OPTION L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_SELECT_OPTION_9023" L10_1.action = "action_EVENT_SELECT_OPTION_9023" L10_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "isDone" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 2 L4_1.name = "testV" L4_1.value = 0 L4_1.no_refresh = false L2_1[1] = L3_1 L2_1[2] = L4_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 9011 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "TIMER_EVENT_9006" L6_1 = "GADGET_CREATE_9013" L7_1 = "SELECT_OPTION_9014" L8_1 = "SEAL_BATTLE_END_9022" L9_1 = "SELECT_OPTION_9023" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 9001 L5_1[1] = L6_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_LIVE_9015" L7_1 = "MONSTER_TIDE_DIE_9016" L8_1 = "MONSTER_TIDE_DIE_9017" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 9002 L8_1 = 9003 L9_1 = 9004 L10_1 = 9005 L11_1 = 9010 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.group_id L4_2.group_id = L5_2 L5_2 = L1_1.gadget_id L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = "timer1" L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_9006 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 9011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_9013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 302001009 L5_2 = 9011 L6_2 = {} L7_2 = 189 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_9013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 9011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if 9011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 189 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_9014 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_id L6_2 = 189 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "3020010091" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "testV" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.StartSealBattle L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = {} L6_2 = L1_1.radius L5_2.radius = L6_2 L6_2 = L1_1.battle_time L5_2.battle_time = L6_2 L6_2 = L1_1.group_id L5_2.monster_group_id = L6_2 L5_2.default_kill_charge = 0 L5_2.auto_charge = 0 L6_2 = L1_1.auto_decline L5_2.auto_decline = L6_2 L6_2 = L1_1.max_energy L5_2.max_energy = L6_2 L6_2 = SealBattleType L6_2 = L6_2.ENERGY_CHARGE L5_2.battle_type = L6_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_SELECT_OPTION_9014 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 9001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_9015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001009 L6_2 = {} L7_2 = 9002 L8_2 = 9003 L9_2 = 9003 L10_2 = 9004 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L6_2[4] = L10_2 L7_2 = 4 L8_2 = 3 L9_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_9015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 4 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_9016 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 2 L5_2 = 302001009 L6_2 = {} L7_2 = 9010 L6_2[1] = L7_2 L7_2 = 1 L8_2 = 1 L9_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_9016 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_9017 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001009 L6_2 = {} L7_2 = 9002 L8_2 = 9003 L9_2 = 9004 L10_2 = 9005 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L6_2[4] = L10_2 L7_2 = 4 L8_2 = 3 L9_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_9017 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 9011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SEAL_BATTLE_END_9022 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A1_2.param2 if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.Default L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_id L6_2 = {} L7_2 = 189 L6_2[1] = L7_2 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param2 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.GearStop L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "302001009" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = "timer1" L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end end L2_2 = 0 return L2_2 end action_EVENT_SEAL_BATTLE_END_9022 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 9011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if 9011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 189 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_9023 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_id L6_2 = 189 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.StartSealBattle L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = {} L6_2 = L1_1.radius L5_2.radius = L6_2 L6_2 = L1_1.battle_time L5_2.battle_time = L6_2 L6_2 = L1_1.group_id L5_2.monster_group_id = L6_2 L5_2.default_kill_charge = 0 L5_2.auto_charge = 0 L6_2 = L1_1.auto_decline L5_2.auto_decline = L6_2 L6_2 = L1_1.max_energy L5_2.max_energy = L6_2 L6_2 = SealBattleType L6_2 = L6_2.ENERGY_CHARGE L5_2.battle_type = L6_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_SELECT_OPTION_9023 = L2_1