mirror of
https://github.com/Grasscutters/Grasscutter.git
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150 lines
4.6 KiB
Java
150 lines
4.6 KiB
Java
package emu.grasscutter.data.excels;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Objects;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.common.ItemUseData;
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import emu.grasscutter.game.inventory.*;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.ItemUseOp;
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import emu.grasscutter.game.props.ItemUseTarget;
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import emu.grasscutter.game.props.ItemUseAction.ItemUseAction;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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@ResourceType(name = {"MaterialExcelConfigData.json",
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"WeaponExcelConfigData.json",
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"ReliquaryExcelConfigData.json",
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"HomeWorldFurnitureExcelConfigData.json"
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})
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@Getter
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public class ItemData extends GameResource {
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// Main
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private int id;
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private int stackLimit = 1;
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private int maxUseCount;
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private int rankLevel;
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private String effectName;
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private int rank;
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private int weight;
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private int gadgetId;
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private int[] destroyReturnMaterial;
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private int[] destroyReturnMaterialCount;
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// Enums
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private ItemType itemType = ItemType.ITEM_NONE;
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private MaterialType materialType = MaterialType.MATERIAL_NONE;
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private EquipType equipType = EquipType.EQUIP_NONE;
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private String effectType;
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private String destroyRule;
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// Food
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private String foodQuality;
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private int[] satiationParams;
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// Usable item
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private ItemUseTarget useTarget = ItemUseTarget.ITEM_USE_TARGET_NONE;
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private List<ItemUseData> itemUse;
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private List<ItemUseAction> itemUseActions;
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private boolean useOnGain = false;
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// Relic
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private int mainPropDepotId;
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private int appendPropDepotId;
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private int appendPropNum;
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private int setId;
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private int[] addPropLevels;
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private int baseConvExp;
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private int maxLevel;
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// Weapon
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private int weaponPromoteId;
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private int weaponBaseExp;
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private int storyId;
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private int avatarPromoteId;
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private int awakenMaterial;
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private int[] awakenCosts;
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private int[] skillAffix;
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private WeaponProperty[] weaponProp;
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// Hash
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private long nameTextMapHash;
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// Furniture
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private int comfort;
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private List<Integer> furnType;
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private List<Integer> furnitureGadgetID;
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@SerializedName(value="roomSceneId", alternate={"BMEPAMCNABE", "DANFGGLKLNO", "JFDLJGDFIGL", "OHIANNAEEAK"})
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private int roomSceneId;
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// Custom
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private transient IntSet addPropLevelSet;
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@Override
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public int getId() {
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return this.id;
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}
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public WeaponProperty[] getWeaponProperties() {
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return this.weaponProp;
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}
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public boolean canAddRelicProp(int level) {
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return this.addPropLevelSet != null && this.addPropLevelSet.contains(level);
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}
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public boolean isEquip() {
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return this.itemType == ItemType.ITEM_RELIQUARY || this.itemType == ItemType.ITEM_WEAPON;
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}
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@Override
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public void onLoad() {
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if (this.itemType == ItemType.ITEM_RELIQUARY) {
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if (this.addPropLevels != null && this.addPropLevels.length > 0) {
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this.addPropLevelSet = new IntOpenHashSet(this.addPropLevels);
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}
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} else if (this.itemType == ItemType.ITEM_WEAPON) {
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this.equipType = EquipType.EQUIP_WEAPON;
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} else {
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this.equipType = EquipType.EQUIP_NONE;
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}
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if (this.weaponProp != null) {
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this.weaponProp = Arrays.stream(this.weaponProp).filter(prop -> prop.getPropType() != null).toArray(WeaponProperty[]::new);
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}
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if (this.getFurnType() != null) {
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this.furnType = this.furnType.stream().filter(x -> x > 0).toList();
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}
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if (this.getFurnitureGadgetID() != null) {
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this.furnitureGadgetID = this.furnitureGadgetID.stream().filter(x -> x > 0).toList();
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}
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// Prevent material type from being null
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this.materialType = this.materialType == null ? MaterialType.MATERIAL_NONE : this.materialType;
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if (this.itemUse != null && !this.itemUse.isEmpty()) {
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this.itemUseActions = this.itemUse.stream()
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.filter(x -> x.getUseOp() != ItemUseOp.ITEM_USE_NONE)
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.map(ItemUseAction::fromItemUseData)
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.filter(Objects::nonNull)
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.toList();
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}
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}
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@Getter
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public static class WeaponProperty {
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private FightProperty propType;
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private float initValue;
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private String type;
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}
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}
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