Nazrin e28575c80f
Fix battle in front of glowy stag god (#2188)
* Fix battle in front of glowy stag god

* Don't do a rollback when starting a quest. We're better than that.
2023-06-03 10:54:46 -04:00

346 lines
13 KiB
Java

package emu.grasscutter.game.quest;
import dev.morphia.annotations.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.*;
import emu.grasscutter.data.excels.quest.QuestData;
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.quest.enums.*;
import emu.grasscutter.net.proto.ChapterStateOuterClass;
import emu.grasscutter.net.proto.QuestOuterClass.Quest;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.IntIntImmutablePair;
import java.util.*;
import javax.script.Bindings;
import lombok.*;
@Entity
public class GameQuest {
@Transient @Getter @Setter private GameMainQuest mainQuest;
@Transient @Getter private QuestData questData;
@Getter private int subQuestId;
@Getter private int mainQuestId;
@Getter @Setter public QuestState state;
@Getter @Setter private int startTime;
@Getter @Setter private int acceptTime;
@Getter @Setter private int finishTime;
@Getter @Setter private long startGameDay;
@Getter private int[] finishProgressList;
@Getter private int[] failProgressList;
@Transient @Getter private Map<String, TriggerExcelConfigData> triggerData;
@Getter private Map<String, Boolean> triggers;
private transient Bindings bindings;
@Deprecated // Morphia only. Do not use.
public GameQuest() {}
public GameQuest(GameMainQuest mainQuest, QuestData questData) {
this.mainQuest = mainQuest;
this.subQuestId = questData.getId();
this.mainQuestId = questData.getMainId();
this.questData = questData;
this.state = QuestState.QUEST_STATE_UNSTARTED;
this.triggerData = new HashMap<>();
this.triggers = new HashMap<>();
this.finishProgressList = new int[questData.getFinishCond().size()];
this.failProgressList = new int[questData.getFailCond().size()];
this.finishTime = 0;
}
public void start() {
this.acceptTime = Utils.getCurrentSeconds();
this.startTime = this.acceptTime;
this.startGameDay = getOwner().getWorld().getTotalGameTimeDays();
this.state = QuestState.QUEST_STATE_UNFINISHED;
val triggerCond =
questData.getFinishCond().stream()
.filter(p -> p.getType() == QuestContent.QUEST_CONTENT_TRIGGER_FIRE)
.toList();
if (triggerCond.size() > 0) {
for (val cond : triggerCond) {
var newTrigger = GameData.getTriggerExcelConfigDataMap().get(cond.getParam()[0]);
if (newTrigger != null) {
if (this.triggerData == null) {
this.triggerData = new HashMap<>();
}
triggerData.put(newTrigger.getTriggerName(), newTrigger);
triggers.put(newTrigger.getTriggerName(), false);
var group = SceneGroup.of(newTrigger.getGroupId()).load(newTrigger.getSceneId());
this.getOwner()
.getWorld()
.getSceneById(newTrigger.getSceneId())
.loadTriggerFromGroup(group, newTrigger.getTriggerName());
}
}
}
this.getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
if (ChapterData.getBeginQuestChapterMap().containsKey(subQuestId)) {
this.getOwner()
.sendPacket(
new PacketChapterStateNotify(
ChapterData.getBeginQuestChapterMap().get(subQuestId).getId(),
ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN));
}
// Some subQuests and talks become active when some other subQuests are unfinished (even from
// different MainQuests)
this.triggerStateEvents();
this.getQuestData()
.getBeginExec()
.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
this.getOwner().getQuestManager().checkQuestAlreadyFulfilled(this);
Grasscutter.getLogger().debug("Quest {} is started", subQuestId);
this.save();
}
/**
* Triggers events: 'QUEST_COND_STATE_EQUAL', 'QUEST_COND_STATE_NOT_EQUAL',
* 'QUEST_CONTENT_QUEST_STATE_EQUAL', 'QUEST_CONTENT_QUEST_STATE_NOT_EQUAL'
*/
public void triggerStateEvents() {
var questManager = this.getOwner().getQuestManager();
var questId = this.getSubQuestId();
var state = this.getState().getValue();
questManager.queueEvent(QuestCond.QUEST_COND_STATE_EQUAL, questId, state, 0, 0, 0);
questManager.queueEvent(QuestCond.QUEST_COND_STATE_NOT_EQUAL, questId, state, 0, 0, 0);
questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL, questId, state, 0, 0, 0);
questManager.queueEvent(
QuestContent.QUEST_CONTENT_QUEST_STATE_NOT_EQUAL, questId, state, 0, 0, 0);
}
public String getTriggerNameById(int id) {
TriggerExcelConfigData trigger = GameData.getTriggerExcelConfigDataMap().get(id);
if (trigger != null) {
String triggerName = trigger.getTriggerName();
return triggerName;
}
// return empty string if can't find trigger
return "";
}
public Player getOwner() {
return this.getMainQuest().getOwner();
}
public void setConfig(QuestData config) {
if (config == null || getSubQuestId() != config.getId()) return;
this.questData = config;
}
public void setFinishProgress(int index, int value) {
this.finishProgressList[index] = value;
}
public void setFailProgress(int index, int value) {
failProgressList[index] = value;
}
public boolean clearProgress(boolean notifyDelete) {
// TODO improve
var oldState = state;
if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
for(var condition : questData.getFinishCond()) {
if(condition.getType() == QuestContent.QUEST_CONTENT_LUA_NOTIFY) {
this.getOwner().getPlayerProgress().resetCurrentProgress(condition.getParamStr());
}
}
this.finishProgressList = new int[questData.getFinishCond().size()];
}
if (questData.getFailCond() != null && questData.getFailCond().size() != 0) {
for(var condition : questData.getFailCond()) {
if(condition.getType() == QuestContent.QUEST_CONTENT_LUA_NOTIFY) {
this.getOwner().getPlayerProgress().resetCurrentProgress(condition.getParamStr());
}
}
this.failProgressList = new int[questData.getFailCond().size()];
}
this.getOwner().getPlayerProgress().resetCurrentProgress(String.valueOf(this.subQuestId));
setState(QuestState.QUEST_STATE_UNSTARTED);
finishTime = 0;
acceptTime = 0;
startTime = 0;
if (oldState == QuestState.QUEST_STATE_UNSTARTED) {
return false;
}
if (notifyDelete) {
getOwner().sendPacket(new PacketDelQuestNotify(getSubQuestId()));
}
save();
return true;
}
public void finish() {
// Check if the quest has been finished.
synchronized (this) {
if (this.state == QuestState.QUEST_STATE_FINISHED) {
Grasscutter.getLogger().debug("Quest {} was already finished.", this.getSubQuestId());
return;
}
this.state = QuestState.QUEST_STATE_FINISHED;
}
this.finishTime = Utils.getCurrentSeconds();
this.getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
if (this.getQuestData().isFinishParent()) {
// This quest finishes the questline - the main quest will also save the quest to db, so we
// don't have to call save() here
this.getMainQuest().finish();
}
this.getQuestData()
.getFinishExec()
.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
// Some subQuests have conditions that subQuests are finished (even from different MainQuests)
this.getOwner()
.getQuestManager()
.queueEvent(
QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL,
this.subQuestId,
this.state.getValue(),
0,
0,
0);
this.getOwner()
.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_FINISH_PLOT, this.subQuestId, 0);
this.triggerStateEvents();
this.getOwner()
.getScene()
.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_FINISH_QUEST, getSubQuestId());
this.getOwner().getProgressManager().tryUnlockOpenStates();
if (ChapterData.getEndQuestChapterMap().containsKey(subQuestId)) {
this.getMainQuest()
.getOwner()
.sendPacket(
new PacketChapterStateNotify(
ChapterData.getEndQuestChapterMap().get(subQuestId).getId(),
ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
}
// Give items for completing the quest.
this.getQuestData()
.getGainItems()
.forEach(item -> this.getOwner().getInventory().addItem(item, ActionReason.QuestItem));
this.save();
Grasscutter.getLogger().debug("Quest {} was completed.", subQuestId);
}
// TODO
public void fail() {
this.state = QuestState.QUEST_STATE_FAILED;
this.finishTime = Utils.getCurrentSeconds();
this.getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
// Some subQuests have conditions that subQuests fail (even from different MainQuests)
this.triggerStateEvents();
this.getQuestData()
.getFailExec()
.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
if (this.getQuestData().getTrialAvatarList() != null) {
this.getQuestData()
.getTrialAvatarList()
.forEach(t -> this.getOwner().getTeamManager().removeTrialAvatar(t));
}
Grasscutter.getLogger().debug("Quest {} is failed", subQuestId);
}
// Return true if it did the rewind
public boolean rewind(boolean notifyDelete) {
getMainQuest().getChildQuests().values().stream()
.filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder())
.forEach(
q -> {
q.clearProgress(notifyDelete);
});
clearProgress(notifyDelete);
this.start();
return true;
}
/**
* @return A list of dungeon IDs associated with the quest's 'QUEST_CONTENT_ENTER_DUNGEON'
* triggers. The first element of the pair is the dungeon ID. The second element of the pair
* is the dungeon's scene point.
*/
public List<IntIntImmutablePair> getDungeonIds() {
// Check if this quest is active.
if (this.state != QuestState.QUEST_STATE_UNFINISHED) return List.of();
return this.getQuestData().getFinishCond().stream()
.filter(cond -> cond.getType() == QuestContent.QUEST_CONTENT_ENTER_DUNGEON)
.map(
condition -> {
var params = condition.getParam();
// The first parameter is the ID of the dungeon.
// The second parameter is the dungeon entry's scene point.
// ex. [1, 1] = dungeon ID 1, scene point 1 or 'KaeyaDungeon'.
return new IntIntImmutablePair(params[0], params[1]);
})
.toList();
}
public void save() {
getMainQuest().save();
}
public Quest toProto() {
Quest.Builder proto =
Quest.newBuilder()
.setQuestId(getSubQuestId())
.setState(getState().getValue())
.setParentQuestId(getMainQuestId())
.setStartTime(getStartTime())
.setStartGameTime(438)
.setAcceptTime(getAcceptTime());
if (getFinishProgressList() != null) {
for (int i : getFinishProgressList()) {
proto.addFinishProgressList(i);
}
}
if (getFailProgressList() != null) {
for (int i : getFailProgressList()) {
proto.addFailProgressList(i);
}
}
return proto.build();
}
@Override
public String toString() {
return "Main Quest: %s; Sub Quest: %s; State: %s"
.formatted(this.getMainQuestId(), this.getSubQuestId(), this.getState());
}
}