AnimeGitB d1d39db56c [BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
2022-10-14 00:00:40 +10:30

27 lines
1.0 KiB
Java

package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.UseItemReqOuterClass.UseItemReq;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketUseItemRsp;
@Opcodes(PacketOpcodes.UseItemReq)
public class HandlerUseItemReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
UseItemReq req = UseItemReq.parseFrom(payload);
GameItem useItem = session.getServer().getInventorySystem().useItem(session.getPlayer(), req.getTargetGuid(), req.getGuid(), req.getCount(), req.getOptionIdx(), req.getIsEnterMpDungeonTeam());
if (useItem != null) {
session.send(new PacketUseItemRsp(req.getTargetGuid(), useItem));
} else {
session.send(new PacketUseItemRsp());
}
}
}