Grasscutter/src/main/java/emu/grasscutter/server/packet/recv/HandlerTryEnterHomeReq.java
2022-10-15 11:58:45 -04:00

63 lines
2.9 KiB
Java

package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.home.GameHome;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.FriendEnterHomeOptionOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.TryEnterHomeReqOuterClass;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketTryEnterHomeRsp;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.TryEnterHomeReq)
public class HandlerTryEnterHomeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = TryEnterHomeReqOuterClass.TryEnterHomeReq.parseFrom(payload);
var targetPlayer = session.getServer().getPlayerByUid(req.getTargetUid(), true);
if (req.getTargetUid() != session.getPlayer().getUid()) {
// I hope that tomorrow there will be a hero who can support multiplayer mode and write code like a poem
var targetHome = GameHome.getByUid(req.getTargetUid());
switch (targetHome.getEnterHomeOption()) {
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_NEED_CONFIRM_VALUE:
if (!targetPlayer.isOnline()) {
session.send(new PacketTryEnterHomeRsp(RetcodeOuterClass.Retcode.RET_HOME_OWNER_OFFLINE_VALUE, req.getTargetUid()));
return;
}
break;
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_REFUSE_VALUE:
session.send(new PacketTryEnterHomeRsp(RetcodeOuterClass.Retcode.RET_HOME_HOME_REFUSE_GUEST_ENTER_VALUE, req.getTargetUid()));
return;
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_DIRECT_VALUE:
break;
}
session.send(new PacketTryEnterHomeRsp());
return;
}
int realmId = 2000 + session.getPlayer().getCurrentRealmId();
var home = session.getPlayer().getHome();
// prepare the default arrangement for first come in
var homeScene = home.getHomeSceneItem(realmId);
home.save();
Scene scene = session.getPlayer().getWorld().getSceneById(realmId);
Position pos = scene.getScriptManager().getConfig().born_pos;
boolean result = session.getPlayer().getWorld().transferPlayerToScene(
session.getPlayer(), realmId,
TeleportType.WAYPOINT, pos
);
if (result) session.send(new PacketTryEnterHomeRsp(req.getTargetUid()));
}
}