mirror of
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474 lines
22 KiB
Java
474 lines
22 KiB
Java
package emu.grasscutter.game.managers.StaminaManager;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import java.lang.Math;
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import java.util.*;
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public class StaminaManager {
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private final Player player;
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private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
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public final static int GlobalMaximumStamina = 24000;
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private Position currentCoordinates = new Position(0, 0, 0);
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private Position previousCoordinates = new Position(0, 0, 0);
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private MotionState currentState = MotionState.MOTION_STANDBY;
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private MotionState previousState = MotionState.MOTION_STANDBY;
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private Timer sustainedStaminaHandlerTimer;
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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private HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
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private HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
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public StaminaManager(Player player) {
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this.player = player;
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MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SWIM_MOVE,
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MotionState.MOTION_SWIM_IDLE,
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MotionState.MOTION_SWIM_DASH,
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MotionState.MOTION_SWIM_JUMP
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)));
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MotionStatesCategorized.put("STANDBY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_STANDBY,
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MotionState.MOTION_STANDBY_MOVE,
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MotionState.MOTION_DANGER_STANDBY,
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MotionState.MOTION_DANGER_STANDBY_MOVE,
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MotionState.MOTION_LADDER_TO_STANDBY,
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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MotionStatesCategorized.put("CLIMB", new HashSet<>(Arrays.asList(
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MotionState.MOTION_CLIMB,
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MotionState.MOTION_CLIMB_JUMP,
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MotionState.MOTION_STANDBY_TO_CLIMB,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LADDER_SLIP,
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MotionState.MOTION_STANDBY_TO_LADDER
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)));
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MotionStatesCategorized.put("FLY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FLY,
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MotionState.MOTION_FLY_IDLE,
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MotionState.MOTION_FLY_SLOW,
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MotionState.MOTION_FLY_FAST,
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MotionState.MOTION_POWERED_FLY
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)));
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MotionStatesCategorized.put("RUN", new HashSet<>(Arrays.asList(
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MotionState.MOTION_DASH,
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MotionState.MOTION_DANGER_DASH,
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MotionState.MOTION_DASH_BEFORE_SHAKE,
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MotionState.MOTION_RUN,
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MotionState.MOTION_DANGER_RUN,
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MotionState.MOTION_WALK,
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MotionState.MOTION_DANGER_WALK
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)));
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MotionStatesCategorized.put("FIGHT", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FIGHT
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)));
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MotionStatesCategorized.put("SKIFF", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SKIFF_BOARDING,
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MotionState.MOTION_SKIFF_NORMAL,
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MotionState.MOTION_SKIFF_DASH,
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MotionState.MOTION_SKIFF_POWERED_DASH
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)));
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}
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// Listeners
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public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
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if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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beforeUpdateStaminaListeners.put(listenerName, listener);
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return true;
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}
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public boolean unregisterBeforeUpdateStaminaListener(String listenerName) {
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if (!beforeUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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beforeUpdateStaminaListeners.remove(listenerName);
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return true;
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}
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public boolean registerAfterUpdateStaminaListener(String listenerName, AfterUpdateStaminaListener listener) {
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if (afterUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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afterUpdateStaminaListeners.put(listenerName, listener);
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return true;
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}
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public boolean unregisterAfterUpdateStaminaListener(String listenerName) {
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if (!afterUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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}
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afterUpdateStaminaListeners.remove(listenerName);
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return true;
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}
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private boolean isPlayerMoving() {
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float diffX = currentCoordinates.getX() - previousCoordinates.getX();
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float diffY = currentCoordinates.getY() - previousCoordinates.getY();
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float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
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Grasscutter.getLogger().trace("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
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", " + diffX + ", " + diffY + ", " + diffZ);
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return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
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}
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public int updateStaminaRelative(GameSession session, Consumption consumption) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (consumption.amount == 0) {
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return currentStamina;
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}
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.consumptionType.toString(), consumption);
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if ((overriddenConsumption.consumptionType != consumption.consumptionType) && (overriddenConsumption.amount != consumption.amount)) {
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Grasscutter.getLogger().debug("[StaminaManager] Stamina update relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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Grasscutter.getLogger().trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.consumptionType + "," +
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consumption.amount + ")");
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int newStamina = currentStamina + consumption.amount;
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if (newStamina < 0) {
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newStamina = 0;
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, consumption.consumptionType.toString(), newStamina);
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}
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina);
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if (overriddenNewStamina != newStamina) {
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Grasscutter.getLogger().debug("[StaminaManager] Stamina update absolute(" +
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reason + ", " + newStamina + ") overridden to absolute(" +
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reason + ", " + newStamina + ") by: " + listener.getKey());
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (newStamina < 0) {
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newStamina = 0;
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, reason, newStamina);
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}
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// Returns new stamina and sends PlayerPropNotify
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public int setStamina(GameSession session, String reason, int newStamina) {
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// set stamina
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player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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// notify updated
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for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
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listener.getValue().onAfterUpdateStamina(reason, newStamina);
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}
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return newStamina;
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}
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// Kills avatar, removes entity and sends notification.
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// TODO: Probably move this to Avatar class? since other components may also need to kill avatar.
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public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
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session.send(new PacketAvatarLifeStateChangeNotify(player.getTeamManager().getCurrentAvatarEntity().getAvatar(),
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LifeState.LIFE_DEAD, dieType));
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session.send(new PacketLifeStateChangeNotify(entity, LifeState.LIFE_DEAD, dieType));
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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player.getScene().removeEntity(entity);
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((EntityAvatar) entity).onDeath(dieType, 0);
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}
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public void startSustainedStaminaHandler() {
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if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
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sustainedStaminaHandlerTimer = new Timer();
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sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
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Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
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}
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}
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public void stopSustainedStaminaHandler() {
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if (sustainedStaminaHandlerTimer != null) {
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sustainedStaminaHandlerTimer.cancel();
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sustainedStaminaHandlerTimer = null;
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Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
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}
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}
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// Handlers
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// External trigger handler
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public void handleEvtDoSkillSuccNotify(GameSession session, EvtDoSkillSuccNotify notify) {
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handleImmediateStamina(session, notify);
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}
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public void handleCombatInvocationsNotify(GameSession session, EntityMoveInfo moveInfo, GameEntity entity) {
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// cache info for later use in SustainedStaminaHandler tick
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cachedSession = session;
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cachedEntity = entity;
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MotionInfo motionInfo = moveInfo.getMotionInfo();
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MotionState motionState = motionInfo.getState();
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int notifyEntityId = entity.getId();
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int currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
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if (notifyEntityId != currentAvatarEntityId) {
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return;
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}
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currentState = motionState;
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Vector posVector = motionInfo.getPos();
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Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
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if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
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currentCoordinates = newPos;
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}
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startSustainedStaminaHandler();
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handleImmediateStamina(session, motionInfo, motionState, entity);
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}
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// Internal handler
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private void handleImmediateStamina(GameSession session, MotionInfo motionInfo, MotionState motionState,
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GameEntity entity) {
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switch (motionState) {
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case MOTION_DASH_BEFORE_SHAKE:
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT));
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}
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break;
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case MOTION_CLIMB_JUMP:
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP));
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}
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break;
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case MOTION_SWIM_DASH:
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START));
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}
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break;
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}
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}
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private void handleImmediateStamina(GameSession session, EvtDoSkillSuccNotify notify) {
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Consumption consumption = getFightConsumption(notify.getSkillId());
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updateStaminaRelative(session, consumption);
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}
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private class SustainedStaminaHandler extends TimerTask {
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public void run() {
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if (Grasscutter.getConfig().OpenStamina) {
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boolean moving = isPlayerMoving();
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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int maxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (moving || (currentStamina < maxStamina)) {
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Grasscutter.getLogger().trace("Player moving: " + moving + ", stamina full: " +
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(currentStamina >= maxStamina) + ", recalculate stamina");
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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consumption = getClimbSustainedConsumption();
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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consumption = getSwimSustainedConsumptions();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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consumption = getRunWalkDashSustainedConsumption();
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} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
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consumption = getFlySustainedConsumption();
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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consumption = getStandSustainedConsumption();
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}
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/*
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TODO: Reductions that apply to all motion types:
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Elemental Resonance
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Wind: -15%
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Skills
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Diona E: -10% while shield lasts
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Barbara E: -12% while lasts
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*/
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if (cachedSession != null) {
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if (consumption.amount < 0) {
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staminaRecoverDelay = 0;
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}
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if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
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// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
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if (staminaRecoverDelay < 10) {
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// For others recover after 2 seconds (10 ticks) - as official server does.
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staminaRecoverDelay++;
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consumption.amount = 0;
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Grasscutter.getLogger().trace("[StaminaManager] Delaying recovery: " + staminaRecoverDelay);
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}
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}
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updateStaminaRelative(cachedSession, consumption);
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}
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}
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}
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previousState = currentState;
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previousCoordinates = new Position(
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currentCoordinates.getX(),
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currentCoordinates.getY(),
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currentCoordinates.getZ()
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);
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}
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}
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private void handleDrowning() {
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int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (stamina < 10) {
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Grasscutter.getLogger().trace(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
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player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState);
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if (currentState != MotionState.MOTION_SWIM_IDLE) {
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killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
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}
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}
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}
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// Consumption Calculators
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// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
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private Consumption getFightConsumption(int skillCasting) {
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/* TODO:
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Instead of handling here, consider call StaminaManager.updateStamina****() with a Consumption object with
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type=FIGHT and a modified amount when handling attacks for more accurate attack start/end time and
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other info. Handling it here could be very complicated.
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Charged attack
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Default:
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Polearm: (-2500)
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Claymore: (-4000 per second, -800 each tick)
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Catalyst: (-5000)
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Talent:
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Ningguang: When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. (Catalyst * 0)
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Klee: When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark.
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This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina. (Catalyst * 0)
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Constellations:
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Hu Tao: While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charge Attacks do not consume Stamina. (Polearm * 0)
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Character Specific:
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Keqing: (-2500)
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Diluc: (Claymore * 0.5)
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Talent Moving: (Those are skills too)
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Ayaka: (-1000 initial) (-1500 per second) When the Cryo application at the end of Kamisato Art: Senho hits an opponent (+1000)
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Mona: (-1000 initial) (-1500 per second)
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*/
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// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
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Consumption consumption = new Consumption(ConsumptionType.None);
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HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
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put(10013, -1000); // Kamisato Ayaka
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put(10413, -1000); // Mona
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}};
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if (fightingCost.containsKey(skillCasting)) {
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consumption = new Consumption(ConsumptionType.FIGHT, fightingCost.get(skillCasting));
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}
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return consumption;
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}
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private Consumption getClimbSustainedConsumption() {
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
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consumption = new Consumption(ConsumptionType.CLIMBING);
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if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = new Consumption(ConsumptionType.CLIMB_START);
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}
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}
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// TODO: Foods
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return consumption;
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}
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private Consumption getSwimSustainedConsumptions() {
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handleDrowning();
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_SWIM_MOVE) {
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consumption = new Consumption(ConsumptionType.SWIMMING);
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}
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if (currentState == MotionState.MOTION_SWIM_DASH) {
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consumption = new Consumption(ConsumptionType.SWIM_DASH);
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}
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return consumption;
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}
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private Consumption getRunWalkDashSustainedConsumption() {
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_DASH) {
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consumption = new Consumption(ConsumptionType.DASH);
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// TODO: Foods
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}
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if (currentState == MotionState.MOTION_RUN) {
|
|
consumption = new Consumption(ConsumptionType.RUN);
|
|
}
|
|
if (currentState == MotionState.MOTION_WALK) {
|
|
consumption = new Consumption(ConsumptionType.WALK);
|
|
}
|
|
return consumption;
|
|
}
|
|
|
|
private Consumption getFlySustainedConsumption() {
|
|
// POWERED_FLY, e.g. wind tunnel
|
|
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
|
return new Consumption(ConsumptionType.POWERED_FLY);
|
|
}
|
|
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
|
// Talent
|
|
HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
|
|
put(212301, 0.8f); // Amber
|
|
put(222301, 0.8f); // Venti
|
|
}};
|
|
float reduction = 1;
|
|
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
|
|
for (int skillId : entity.getAvatar().getProudSkillList()) {
|
|
if (glidingCostReduction.containsKey(skillId)) {
|
|
float potentialLowerReduction = glidingCostReduction.get(skillId);
|
|
if (potentialLowerReduction < reduction) {
|
|
reduction = potentialLowerReduction;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
consumption.amount *= reduction;
|
|
// TODO: Foods
|
|
return consumption;
|
|
}
|
|
|
|
private Consumption getStandSustainedConsumption() {
|
|
Consumption consumption = new Consumption(ConsumptionType.None);
|
|
if (currentState == MotionState.MOTION_STANDBY) {
|
|
consumption = new Consumption(ConsumptionType.STANDBY);
|
|
}
|
|
if (currentState == MotionState.MOTION_STANDBY_MOVE) {
|
|
consumption = new Consumption(ConsumptionType.STANDBY_MOVE);
|
|
}
|
|
return consumption;
|
|
}
|
|
}
|