AnimeGitB c6323e9759 Funnel all gson calls into helper functions
Add deprecated getGsonFactory for plugin compat until 3.0
2022-08-11 17:59:08 +09:30

208 lines
8.2 KiB
Java

package emu.grasscutter.game.dungeons.challenge;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.DungeonData;
import emu.grasscutter.game.dungeons.DungeonDrop;
import emu.grasscutter.game.dungeons.DungeonDropEntry;
import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
public class DungeonChallenge extends WorldChallenge {
/**
* has more challenge
*/
private boolean stage;
private IntSet rewardedPlayers;
private final static Int2ObjectMap<List<DungeonDropEntry>> dungeonDropData = new Int2ObjectOpenHashMap<>();
public static void initialize() {
// Read the data we need for dungeon rewards drops.
try {
DataLoader.loadList("DungeonDrop.json", DungeonDrop.class).forEach(entry -> {
dungeonDropData.put(entry.getDungeonId(), entry.getDrops());
});
Grasscutter.getLogger().debug("Loaded {} dungeon drop data entries.", dungeonDropData.size());
}
catch (Exception ex) {
Grasscutter.getLogger().error("Unable to load dungeon drop data.", ex);
}
}
public DungeonChallenge(Scene scene, SceneGroup group,
int challengeId, int challengeIndex,
List<Integer> paramList,
int timeLimit, int goal,
List<ChallengeTrigger> challengeTriggers) {
super(scene, group, challengeId, challengeIndex, paramList, timeLimit, goal, challengeTriggers);
this.setRewardedPlayers(new IntOpenHashSet());
}
public boolean isStage() {
return stage;
}
public void setStage(boolean stage) {
this.stage = stage;
}
public IntSet getRewardedPlayers() {
return rewardedPlayers;
}
public void setRewardedPlayers(IntSet rewardedPlayers) {
this.rewardedPlayers = rewardedPlayers;
}
@Override
public void done() {
super.done();
if (this.isSuccess()) {
// Settle
settle();
}
}
private void settle() {
if (!stage) {
getScene().getDungeonSettleObservers().forEach(o -> o.onDungeonSettle(getScene()));
getScene().getScriptManager().callEvent(EventType.EVENT_DUNGEON_SETTLE,
new ScriptArgs(this.isSuccess() ? 1 : 0));
// Battle pass trigger
this.getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON));
}
}
private List<GameItem> rollRewards(boolean useCondensed) {
List<GameItem> rewards = new ArrayList<>();
int dungeonId = this.getScene().getDungeonData().getId();
// If we have specific drop data for this dungeon, we use it.
if (dungeonDropData.containsKey(dungeonId)) {
List<DungeonDropEntry> dropEntries = dungeonDropData.get(dungeonId);
// Roll for each drop group.
for (var entry : dropEntries) {
// Determine the number of drops we get for this entry.
int start = entry.getCounts().get(0);
int end = entry.getCounts().get(entry.getCounts().size() - 1);
var candidateAmounts = IntStream.range(start, end + 1).boxed().collect(Collectors.toList());
int amount = Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
if (useCondensed) {
amount += Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
}
// Double rewards in multiplay mode, if specified.
if (entry.isMpDouble() && this.getScene().getPlayerCount() > 1) {
amount *= 2;
}
// Roll items for this group.
// Here, we have to handle stacking, or the client will not display results correctly.
// For now, we use the following logic: If the possible drop item are a list of multiple items,
// we roll them separately. If not, we stack them. This should work out in practice, at least
// for the currently existing set of dungeons.
if (entry.getItems().size() == 1) {
rewards.add(new GameItem(entry.getItems().get(0), amount));
}
else {
for (int i = 0; i < amount; i++) {
// int itemIndex = ThreadLocalRandom.current().nextInt(0, entry.getItems().size());
// int itemId = entry.getItems().get(itemIndex);
int itemId = Utils.drawRandomListElement(entry.getItems(), entry.getItemProbabilities());
rewards.add(new GameItem(itemId, 1));
}
}
}
}
// Otherwise, we fall back to the preview data.
else {
Grasscutter.getLogger().info("No drop data found or dungeon {}, falling back to preview data ...", dungeonId);
for (ItemParamData param : getScene().getDungeonData().getRewardPreview().getPreviewItems()) {
rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
}
}
return rewards;
}
public void getStatueDrops(Player player, GadgetInteractReq request) {
DungeonData dungeonData = getScene().getDungeonData();
int resinCost = dungeonData.getStatueCostCount() != 0 ? dungeonData.getStatueCostCount() : 20;
if (!isSuccess() || dungeonData == null || dungeonData.getRewardPreview() == null || dungeonData.getRewardPreview().getPreviewItems().length == 0) {
return;
}
// Already rewarded
if (getRewardedPlayers().contains(player.getUid())) {
return;
}
// Get rewards.
List<GameItem> rewards = new ArrayList<>();
if (request.getIsUseCondenseResin()) {
// Check if condensed resin is usable here.
// For this, we use the following logic for now:
// The normal resin cost of the dungeon has to be 20.
if (resinCost != 20) {
return;
}
// Make sure the player has condensed resin.
GameItem condensedResin = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(220007);
if (condensedResin == null || condensedResin.getCount() <= 0) {
return;
}
// Deduct.
player.getInventory().removeItem(condensedResin, 1);
// Roll rewards.
rewards.addAll(this.rollRewards(true));
}
else {
// If the player used regular resin, try to deduct.
// Stop if insufficient resin.
boolean success = player.getResinManager().useResin(resinCost);
if (!success) {
return;
}
// Roll rewards.
rewards.addAll(this.rollRewards(false));
}
// Add rewards to player and send notification.
player.getInventory().addItems(rewards, ActionReason.DungeonStatueDrop);
player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(rewards));
getRewardedPlayers().add(player.getUid());
}
}