ImmuState 6e955c9fdb Implement Resin (#1257)
* Basic resin usage/refresh.

* Honor resin config, move some logic to logon.

* Add resin usage to DungeonChallenge

* Make fragile and transient resin usable.

* Get resin cost from dungeon excel.

* Add ability to unlock combine diagrams.

* Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.

* Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.

* Remove comment

* Check resin usage in addResin
2022-06-14 01:14:15 -07:00

54 lines
1.1 KiB
Java

package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.SceneType;
@ResourceType(name = "DungeonExcelConfigData.json")
public class DungeonData extends GameResource {
private int id;
private int sceneId;
private int showLevel;
private int passRewardPreviewID;
private String involveType; // TODO enum
private RewardPreviewData previewData;
private int statueCostID;
private int statueCostCount;
@Override
public int getId() {
return this.id;
}
public int getSceneId() {
return sceneId;
}
public int getShowLevel() {
return showLevel;
}
public RewardPreviewData getRewardPreview() {
return previewData;
}
public int getStatueCostID() {
return statueCostID;
}
public int getStatueCostCount() {
return statueCostCount;
}
@Override
public void onLoad() {
if (this.passRewardPreviewID > 0) {
this.previewData = GameData.getRewardPreviewDataMap().get(this.passRewardPreviewID);
}
}
}