Nazrin b9a493d424
fix quest content and condition triggers (#2283)
* Add param3 to EVENT_GADGET_STATE_CHANGE

* Slight cleanup for DungeonManager

* Fix ContentTriggerFire

* Rework and fix talk content and conditions.

* redo item content and conditions, swap out getItemByGuid with getItemById, and make count handling consistent.

* Don't need to check if checkItem is null

* add this. to DungeonManager.java

* add this to Inventory.java

* Update src/main/java/emu/grasscutter/game/quest/QuestManager.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* add spaces to ContentCompleteAnyTalk.java

* Update src/main/java/emu/grasscutter/game/quest/content/ContentCompleteAnyTalk.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-08-07 18:03:13 -04:00

373 lines
12 KiB
Java

package emu.grasscutter.game.inventory;
import dev.morphia.annotations.*;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.entity.EntityWeapon;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.EquipOuterClass.Equip;
import emu.grasscutter.net.proto.FurnitureOuterClass.Furniture;
import emu.grasscutter.net.proto.ItemHintOuterClass.ItemHint;
import emu.grasscutter.net.proto.ItemOuterClass.Item;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.MaterialOuterClass.Material;
import emu.grasscutter.net.proto.ReliquaryOuterClass.Reliquary;
import emu.grasscutter.net.proto.SceneReliquaryInfoOuterClass.SceneReliquaryInfo;
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
import emu.grasscutter.utils.objects.WeightedList;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import lombok.Getter;
import lombok.Setter;
import org.bson.types.ObjectId;
@Entity(value = "items", useDiscriminator = false)
public class GameItem {
@Id private ObjectId id;
@Indexed private int ownerId;
@Getter @Setter private int itemId;
@Getter @Setter private int count;
@Transient @Getter private long guid; // Player unique id
@Transient @Getter @Setter private ItemData itemData;
// Equips
@Getter @Setter private int level;
@Getter @Setter private int exp;
@Getter @Setter private int totalExp;
@Getter @Setter private int promoteLevel;
@Getter @Setter private boolean locked;
// Weapon
@Getter private List<Integer> affixes;
@Getter @Setter private int refinement = 0;
// Relic
@Getter @Setter private int mainPropId;
@Getter private List<Integer> appendPropIdList;
@Getter @Setter private int equipCharacter;
@Transient @Getter @Setter private EntityWeapon weaponEntity;
@Transient @Getter private boolean newItem = false;
public GameItem() {
// Morphia only
}
public GameItem(int itemId) {
this(GameData.getItemDataMap().get(itemId));
}
public GameItem(int itemId, int count) {
this(GameData.getItemDataMap().get(itemId), count);
}
public GameItem(ItemParamData itemParamData) {
this(itemParamData.getId(), itemParamData.getCount());
}
public GameItem(ItemData data) {
this(data, 1);
}
public GameItem(ItemData data, int count) {
this.itemId = data.getId();
this.itemData = data;
switch (data.getItemType()) {
case ITEM_VIRTUAL:
this.count = count;
break;
case ITEM_WEAPON:
this.count = 1;
this.level = Math.max(this.count, 1); // ??????????????????
this.affixes = new ArrayList<>(2);
if (data.getSkillAffix() != null) {
for (int skillAffix : data.getSkillAffix()) {
if (skillAffix > 0) {
this.affixes.add(skillAffix);
}
}
}
break;
case ITEM_RELIQUARY:
this.count = 1;
this.level = 1;
this.appendPropIdList = new ArrayList<>();
// Create main property
ReliquaryMainPropData mainPropData =
GameDepot.getRandomRelicMainProp(data.getMainPropDepotId());
if (mainPropData != null) {
this.mainPropId = mainPropData.getId();
}
// Create extra stats
this.addAppendProps(data.getAppendPropNum());
break;
default:
this.count = Math.min(count, data.getStackLimit());
}
}
public int getOwnerId() {
return ownerId;
}
public void setOwner(Player player) {
this.ownerId = player.getUid();
this.guid = player.getNextGameGuid();
}
public void checkIsNew(Inventory inventory) {
// display notification when player obtain new item
if (inventory.getItemById(this.itemId) == null) {
this.newItem = true;
}
}
public ObjectId getObjectId() {
return id;
}
public ItemType getItemType() {
return this.itemData.getItemType();
}
public static int getMinPromoteLevel(int level) {
if (level > 80) {
return 6;
} else if (level > 70) {
return 5;
} else if (level > 60) {
return 4;
} else if (level > 50) {
return 3;
} else if (level > 40) {
return 2;
} else if (level > 20) {
return 1;
}
return 0;
}
public int getEquipSlot() {
return this.getItemData().getEquipType().getValue();
}
public boolean isEquipped() {
return this.getEquipCharacter() > 0;
}
public boolean isDestroyable() {
return !this.isLocked() && !this.isEquipped();
}
public void addAppendProp() {
if (this.appendPropIdList == null) {
this.appendPropIdList = new ArrayList<>();
}
if (this.appendPropIdList.size() < 4) {
this.addNewAppendProp();
} else {
this.upgradeRandomAppendProp();
}
}
public void addAppendProps(int quantity) {
int num = Math.max(quantity, 0);
for (int i = 0; i < num; i++) {
this.addAppendProp();
}
}
private Set<FightProperty> getAppendFightProperties() {
Set<FightProperty> props = new HashSet<>();
// Previously this would check no more than the first four affixes, however custom artifacts may
// not respect this order.
for (int appendPropId : this.appendPropIdList) {
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
if (affixData != null) {
props.add(affixData.getFightProp());
}
}
return props;
}
private void addNewAppendProp() {
List<ReliquaryAffixData> affixList =
GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
if (affixList == null) {
return;
}
// Build blacklist - Dont add same stat as main/sub stat
Set<FightProperty> blacklist = this.getAppendFightProperties();
ReliquaryMainPropData mainPropData =
GameData.getReliquaryMainPropDataMap().get(this.mainPropId);
if (mainPropData != null) {
blacklist.add(mainPropData.getFightProp());
}
// Build random list
WeightedList<ReliquaryAffixData> randomList = new WeightedList<>();
for (ReliquaryAffixData affix : affixList) {
if (!blacklist.contains(affix.getFightProp())) {
randomList.add(affix.getWeight(), affix);
}
}
if (randomList.size() == 0) {
return;
}
// Add random stat
ReliquaryAffixData affixData = randomList.next();
this.appendPropIdList.add(affixData.getId());
}
private void upgradeRandomAppendProp() {
List<ReliquaryAffixData> affixList =
GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
if (affixList == null) {
return;
}
// Build whitelist
Set<FightProperty> whitelist = this.getAppendFightProperties();
// Build random list
WeightedList<ReliquaryAffixData> randomList = new WeightedList<>();
for (ReliquaryAffixData affix : affixList) {
if (whitelist.contains(affix.getFightProp())) {
randomList.add(affix.getUpgradeWeight(), affix);
}
}
// Add random stat
ReliquaryAffixData affixData = randomList.next();
this.appendPropIdList.add(affixData.getId());
}
@PostLoad
public void onLoad() {
if (this.itemData == null) {
this.itemData = GameData.getItemDataMap().get(getItemId());
}
}
public void save() {
if (this.count > 0 && this.ownerId > 0) {
DatabaseHelper.saveItem(this);
} else if (this.getObjectId() != null) {
DatabaseHelper.deleteItem(this);
}
}
public SceneWeaponInfo createSceneWeaponInfo() {
var weaponInfo =
SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.setGadgetId(this.getItemData().getGadgetId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
for (int affix : this.getAffixes()) {
weaponInfo.putAffixMap(affix, this.getRefinement());
}
}
return weaponInfo.build();
}
public SceneReliquaryInfo createSceneReliquaryInfo() {
SceneReliquaryInfo relicInfo =
SceneReliquaryInfo.newBuilder()
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.build();
return relicInfo;
}
public Weapon toWeaponProto() {
Weapon.Builder weapon =
Weapon.newBuilder()
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPromoteLevel(this.getPromoteLevel());
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
for (int affix : this.getAffixes()) {
weapon.putAffixMap(affix, this.getRefinement());
}
}
return weapon.build();
}
public Reliquary toReliquaryProto() {
Reliquary.Builder relic =
Reliquary.newBuilder()
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPromoteLevel(this.getPromoteLevel())
.setMainPropId(this.getMainPropId())
.addAllAppendPropIdList(this.getAppendPropIdList());
return relic.build();
}
public Item toProto() {
Item.Builder proto = Item.newBuilder().setGuid(this.getGuid()).setItemId(this.getItemId());
switch (getItemType()) {
case ITEM_WEAPON:
Weapon weapon = this.toWeaponProto();
proto.setEquip(Equip.newBuilder().setWeapon(weapon).setIsLocked(this.isLocked()).build());
break;
case ITEM_RELIQUARY:
Reliquary relic = this.toReliquaryProto();
proto.setEquip(Equip.newBuilder().setReliquary(relic).setIsLocked(this.isLocked()).build());
break;
case ITEM_FURNITURE:
Furniture furniture = Furniture.newBuilder().setCount(getCount()).build();
proto.setFurniture(furniture);
break;
default:
Material material = Material.newBuilder().setCount(getCount()).build();
proto.setMaterial(material);
break;
}
return proto.build();
}
public ItemHint toItemHintProto() {
return ItemHint.newBuilder()
.setItemId(getItemId())
.setCount(getCount())
.setIsNew(this.isNewItem())
.build();
}
public ItemParam toItemParam() {
return ItemParam.newBuilder().setItemId(this.getItemId()).setCount(this.getCount()).build();
}
}