2022-05-06 18:50:18 -04:00

115 lines
5.1 KiB
Java

package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.GadgetData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.utils.Position;
import emu.grasscutter.game.world.Scene;
import javax.swing.text.html.parser.Entity;
import java.util.List;
import java.util.Random;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)]",
description = "Spawns an entity near you", permission = "server.spawn")
public final class SpawnCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
return;
}
int id = 0; // This is just to shut up the linter, it's not a real default
int amount = 1;
int level = 1;
switch (args.size()) {
case 3:
try {
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.execution.argument_error"));
} // Fallthrough
case 2:
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.generic.error.amount"));
} // Fallthrough
case 1:
try {
id = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.generic.error.entityId"));
}
break;
default:
CommandHandler.sendMessage(sender, translate("commands.spawn.usage"));
return;
}
MonsterData monsterData = GameData.getMonsterDataMap().get(id);
GadgetData gadgetData = GameData.getGadgetDataMap().get(id);
ItemData itemData = GameData.getItemDataMap().get(id);
if (monsterData == null && gadgetData == null && itemData == null) {
CommandHandler.sendMessage(sender, translate("commands.generic.error.entityId"));
return;
}
Scene scene = targetPlayer.getScene();
double maxRadius = Math.sqrt(amount * 0.2 / Math.PI);
for (int i = 0; i < amount; i++) {
Position pos = GetRandomPositionInCircle(targetPlayer.getPos(), maxRadius).addY(3);
GameEntity entity = null;
if (itemData != null) {
entity = new EntityItem(scene, null, itemData, pos, 1, true);
}
if (gadgetData != null) {
entity = new EntityVehicle(scene, targetPlayer.getSession().getPlayer(), gadgetData.getId(), 0, pos, targetPlayer.getRotation()); // TODO: does targetPlayer.getSession().getPlayer() have some meaning?
int gadgetId = gadgetData.getId();
switch (gadgetId) {
// TODO: Not hardcode this. Waverider (skiff)
case 45001001, 45001002 -> {
entity.addFightProperty(FightProperty.FIGHT_PROP_BASE_HP, 10000);
entity.addFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, 100);
entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, 100);
entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 10000);
entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, 0);
entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_SPEED, 0);
entity.addFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 0);
entity.addFightProperty(FightProperty.FIGHT_PROP_MAX_HP, 10000);
}
default -> {}
}
}
if (monsterData != null) {
entity = new EntityMonster(scene, monsterData, pos, level);
}
scene.addEntity(entity);
}
CommandHandler.sendMessage(sender, translate("commands.spawn.success", Integer.toString(amount), Integer.toString(id)));
}
private Position GetRandomPositionInCircle(Position origin, double radius){
Position target = origin.clone();
double angle = Math.random() * 360;
double r = Math.sqrt(Math.random() * radius * radius);
target.addX((float) (r * Math.cos(angle))).addZ((float) (r * Math.sin(angle)));
return target;
}
}