Secretboy ecf028d0c6 add /language command (#780)
* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation

Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located

* add /language command,each account has their own Locate
2022-05-10 05:33:45 -07:00

31 lines
1.2 KiB
Java

package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "say", usage = "say <message>",
aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage", permissionTargeted = "server.sendmessage.others", description = "commands.sendMessage.description")
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
if (args.size() == 0) {
CommandHandler.sendMessage(null, translate(sender, "commands.sendMessage.usage"));
return;
}
String message = String.join(" ", args);
CommandHandler.sendMessage(targetPlayer, message);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMessage.success"));
}
}