Grasscutter/src/main/java/emu/grasscutter/command/commands/KillCharacterCommand.java
Secretboy ecf028d0c6 add /language command (#780)
* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation

Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located

* add /language command,each account has their own Locate
2022-05-10 05:33:45 -07:00

38 lines
1.7 KiB
Java

package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "killcharacter", usage = "killcharacter", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others", description = "commands.killCharacter.description")
public final class KillCharacterCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
// Packets
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
// remove
targetPlayer.getScene().removeEntity(entity);
entity.onDeath(0);
CommandHandler.sendMessage(sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
}
}