Grasscutter/src/main/java/emu/grasscutter/server/packet/send/PacketVehicleSpawnRsp.java
ayy lmao 47b0ee2883 Implement HandlerVehicleInteractReq & Rsp and HandlerVehicleSpawnReq & Rsp
Also added opcodes related to vehicles, added LODPatternName to GadgetData and added EntityVehicle class
2022-04-28 21:21:08 +02:00

47 lines
1.7 KiB
Java

package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VehicleSpawnRspOuterClass.VehicleSpawnRsp;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
public class PacketVehicleSpawnRsp extends BasePacket {
public PacketVehicleSpawnRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) {
super(PacketOpcodes.VehicleSpawnRsp);
VehicleSpawnRsp.Builder proto = VehicleSpawnRsp.newBuilder();
EntityVehicle vehicle = new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
switch (vehicleId) {
// TODO: Not hardcode this. Waverider (skiff)
case 45001001,45001002 -> {
vehicle.addFightProperty(FightProperty.FIGHT_PROP_BASE_HP, 10000);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, 100);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, 100);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 10000);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, 0);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_SPEED, 0);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 0);
vehicle.addFightProperty(FightProperty.FIGHT_PROP_MAX_HP, 10000);
}
default -> {}
}
player.getScene().addEntity(vehicle);
proto.setVehicleId(vehicleId);
proto.setEntityId(vehicle.getId());
this.setData(proto.build());
}
}