mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-05-08 13:06:02 +08:00
Also added opcodes related to vehicles, added LODPatternName to GadgetData and added EntityVehicle class
47 lines
1.7 KiB
Java
47 lines
1.7 KiB
Java
package emu.grasscutter.server.packet.send;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.entity.EntityVehicle;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.VehicleSpawnRspOuterClass.VehicleSpawnRsp;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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public class PacketVehicleSpawnRsp extends BasePacket {
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public PacketVehicleSpawnRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) {
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super(PacketOpcodes.VehicleSpawnRsp);
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VehicleSpawnRsp.Builder proto = VehicleSpawnRsp.newBuilder();
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EntityVehicle vehicle = new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
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switch (vehicleId) {
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// TODO: Not hardcode this. Waverider (skiff)
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case 45001001,45001002 -> {
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_BASE_HP, 10000);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, 100);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, 100);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 10000);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, 0);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_CUR_SPEED, 0);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 0);
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vehicle.addFightProperty(FightProperty.FIGHT_PROP_MAX_HP, 10000);
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}
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default -> {}
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}
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player.getScene().addEntity(vehicle);
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proto.setVehicleId(vehicleId);
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proto.setEntityId(vehicle.getId());
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this.setData(proto.build());
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}
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}
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