mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-06-19 14:05:01 +08:00
* Update 3.0 protos * Update classes to match protos * Fix RegionHandler versions * 3.0 Opcodes * Fixed Gadget Spawning Original Commit Message: fixed gadget spawning ty MJDerp Gitea Author: yh0Nathan Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com> * Make PointData compatible with alternative PointData Original Commit Message: Make PointData compatible with windied scene points. Gitea Author: GanyusLeftHorn Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com> * Add scene tag for Vanarana. Original Commit Message: Add scene tag for Vanarana. Gitea Author: GanyusLeftHorn Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com> * Add Sumeru expeditions. Original Commit Message: Add Sumeru expeditions. Gitea Author: GanyusLeftHorn Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com> * Update game version to 3.0.0 * versionFix must be >= 50 not == 50 in RegionHandler * Add new 3.0 Reliquary and SkillParticleGeneration data Original Commit Message: Repair 3.0 added Reliquary 3-in-1 on the crafting table. Add skill particle generation info for Tighnari,Collei and Dori Gitea Author: Roly * Actually fix RegionHandler * Remove asset names from json and comments * Add scene areas for Sumeru desert to /prop um * Added New MaterialType * Change version to 3.1.0 * funny welcome message back * Fix pyramid skill issue. * Fix pyramid and event scene tags without ugly bruteforce. * Remove backrooms chat welcome message. * Incorporate suggestions. * RoomSceneId and empty list checking. Co-authored-by: Benj <benjamin7006@gmail.com> Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com> Co-authored-by: Kokoboy <anushkumar222001@gmail.com> Co-authored-by: nitro <31241699+nitrog0d@users.noreply.github.com> Co-authored-by: Vexeone <vexeone@gmail.com>
252 lines
9.9 KiB
Java
252 lines
9.9 KiB
Java
package emu.grasscutter.command.commands;
|
|
|
|
import java.util.HashMap;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
|
|
import emu.grasscutter.command.Command;
|
|
import emu.grasscutter.command.CommandHandler;
|
|
import emu.grasscutter.data.GameData;
|
|
import emu.grasscutter.game.player.Player;
|
|
import emu.grasscutter.game.props.PlayerProperty;
|
|
import emu.grasscutter.game.tower.TowerLevelRecord;
|
|
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
|
|
import emu.grasscutter.server.packet.send.PacketSceneAreaUnlockNotify;
|
|
import emu.grasscutter.server.packet.send.PacketScenePointUnlockNotify;
|
|
|
|
@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
|
|
public final class SetPropCommand implements CommandHandler {
|
|
static enum PseudoProp {
|
|
NONE,
|
|
WORLD_LEVEL,
|
|
TOWER_LEVEL,
|
|
BP_LEVEL,
|
|
GOD_MODE,
|
|
UNLIMITED_STAMINA,
|
|
UNLIMITED_ENERGY,
|
|
SET_OPENSTATE,
|
|
UNSET_OPENSTATE,
|
|
UNLOCK_MAP
|
|
}
|
|
|
|
static class Prop {
|
|
String name;
|
|
PlayerProperty prop;
|
|
PseudoProp pseudoProp;
|
|
|
|
public Prop(PlayerProperty prop) {
|
|
this(prop.toString(), prop, PseudoProp.NONE);
|
|
}
|
|
|
|
public Prop(String name) {
|
|
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
|
|
}
|
|
|
|
public Prop(String name, PseudoProp pseudoProp) {
|
|
this(name, PlayerProperty.PROP_NONE, pseudoProp);
|
|
}
|
|
|
|
public Prop(String name, PlayerProperty prop) {
|
|
this(name, prop, PseudoProp.NONE);
|
|
}
|
|
|
|
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
|
|
this.name = name;
|
|
this.prop = prop;
|
|
this.pseudoProp = pseudoProp;
|
|
}
|
|
}
|
|
|
|
Map<String, Prop> props;
|
|
|
|
public SetPropCommand() {
|
|
this.props = new HashMap<>();
|
|
// Full PlayerProperty enum that won't be advertised but can be used by devs
|
|
for (PlayerProperty prop : PlayerProperty.values()) {
|
|
String name = prop.toString().substring(5); // PROP_EXP -> EXP
|
|
String key = name.toLowerCase(); // EXP -> exp
|
|
this.props.put(key, new Prop(name, prop));
|
|
}
|
|
// Add special props
|
|
Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
|
|
this.props.put("worldlevel", worldlevel);
|
|
this.props.put("wl", worldlevel);
|
|
|
|
Prop abyss = new Prop("Tower Level", PseudoProp.TOWER_LEVEL);
|
|
this.props.put("abyss", abyss);
|
|
this.props.put("abyssfloor", abyss);
|
|
this.props.put("ut", abyss);
|
|
this.props.put("tower", abyss);
|
|
this.props.put("towerlevel", abyss);
|
|
this.props.put("unlocktower", abyss);
|
|
|
|
Prop bplevel = new Prop("BP Level", PseudoProp.BP_LEVEL);
|
|
this.props.put("bplevel", bplevel);
|
|
this.props.put("bp", bplevel);
|
|
this.props.put("battlepass", bplevel);
|
|
|
|
Prop godmode = new Prop("GodMode", PseudoProp.GOD_MODE);
|
|
this.props.put("godmode", godmode);
|
|
this.props.put("god", godmode);
|
|
|
|
Prop nostamina = new Prop("UnlimitedStamina", PseudoProp.UNLIMITED_STAMINA);
|
|
this.props.put("unlimitedstamina", nostamina);
|
|
this.props.put("us", nostamina);
|
|
this.props.put("nostamina", nostamina);
|
|
this.props.put("nostam", nostamina);
|
|
this.props.put("ns", nostamina);
|
|
|
|
Prop unlimitedenergy = new Prop("UnlimitedEnergy", PseudoProp.UNLIMITED_ENERGY);
|
|
this.props.put("unlimitedenergy", unlimitedenergy);
|
|
this.props.put("ue", unlimitedenergy);
|
|
|
|
Prop setopenstate = new Prop("SetOpenstate", PseudoProp.SET_OPENSTATE);
|
|
this.props.put("setopenstate", setopenstate);
|
|
this.props.put("so", setopenstate);
|
|
|
|
Prop unsetopenstate = new Prop("UnsetOpenstate", PseudoProp.UNSET_OPENSTATE);
|
|
this.props.put("unsetopenstate", unsetopenstate);
|
|
this.props.put("uo", unsetopenstate);
|
|
|
|
Prop unlockmap = new Prop("UnlockMap", PseudoProp.UNLOCK_MAP);
|
|
this.props.put("unlockmap", unlockmap);
|
|
this.props.put("um", unlockmap);
|
|
}
|
|
|
|
@Override
|
|
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
|
if (args.size() != 2) {
|
|
sendUsageMessage(sender);
|
|
return;
|
|
}
|
|
String propStr = args.get(0).toLowerCase();
|
|
String valueStr = args.get(1).toLowerCase();
|
|
int value;
|
|
|
|
if (!props.containsKey(propStr)) {
|
|
sendUsageMessage(sender);
|
|
return;
|
|
}
|
|
try {
|
|
value = switch (valueStr.toLowerCase()) {
|
|
case "on", "true" -> 1;
|
|
case "off", "false" -> 0;
|
|
case "toggle" -> -1;
|
|
default -> Integer.parseInt(valueStr);
|
|
};
|
|
} catch (NumberFormatException ignored) {
|
|
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
|
|
return;
|
|
}
|
|
|
|
boolean success = false;
|
|
Prop prop = props.get(propStr);
|
|
|
|
success = switch (prop.pseudoProp) {
|
|
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
|
|
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
|
|
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
|
|
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
|
|
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
|
|
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
|
|
case UNLOCK_MAP -> unlockMap(targetPlayer);
|
|
default -> targetPlayer.setProperty(prop.prop, value);
|
|
};
|
|
|
|
if (success) {
|
|
if (targetPlayer == sender) {
|
|
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr);
|
|
} else {
|
|
String uidStr = targetPlayer.getAccount().getId();
|
|
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
|
|
}
|
|
} else {
|
|
if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
|
|
int min = targetPlayer.getPropertyMin(prop.prop);
|
|
int max = targetPlayer.getPropertyMax(prop.prop);
|
|
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max);
|
|
}
|
|
}
|
|
}
|
|
|
|
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
|
|
List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
|
|
if (topFloor < 0 || topFloor > floorIds.size()) {
|
|
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
|
|
return false;
|
|
}
|
|
|
|
Map<Integer, TowerLevelRecord> recordMap = targetPlayer.getTowerManager().getRecordMap();
|
|
// Add records for each unlocked floor
|
|
for (int floor : floorIds.subList(0, topFloor)) {
|
|
if (!recordMap.containsKey(floor)) {
|
|
recordMap.put(floor, new TowerLevelRecord(floor));
|
|
}
|
|
}
|
|
// Remove records for each floor past our target
|
|
for (int floor : floorIds.subList(topFloor, floorIds.size())) {
|
|
if (recordMap.containsKey(floor)) {
|
|
recordMap.remove(floor);
|
|
}
|
|
}
|
|
// Six stars required on Floor 8 to unlock Floor 9+
|
|
if (topFloor > 8) {
|
|
recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
|
|
boolean enabled = switch (pseudoProp) {
|
|
case GOD_MODE -> targetPlayer.inGodmode();
|
|
case UNLIMITED_STAMINA -> targetPlayer.getUnlimitedStamina();
|
|
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
|
|
default -> false;
|
|
};
|
|
enabled = switch (value) {
|
|
case -1 -> !enabled;
|
|
case 0 -> false;
|
|
default -> true;
|
|
};
|
|
|
|
switch (pseudoProp) {
|
|
case GOD_MODE:
|
|
targetPlayer.setGodmode(enabled);
|
|
break;
|
|
case UNLIMITED_STAMINA:
|
|
targetPlayer.setUnlimitedStamina(enabled);
|
|
break;
|
|
case UNLIMITED_ENERGY:
|
|
targetPlayer.getEnergyManager().setEnergyUsage(!enabled);
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private boolean setOpenState(Player targetPlayer, int state, int value) {
|
|
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(state, value));
|
|
return true;
|
|
}
|
|
|
|
// List of map areas. Unfortunately, there is no readily available source for them in excels or bins.
|
|
final static private List<Integer> sceneAreas = List.of(1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20,21,22,23,24,25,26,27,28,29,100,101,102,103,200,210,300,400,401,402,403);
|
|
private boolean unlockMap(Player targetPlayer) {
|
|
// Unlock.
|
|
GameData.getScenePointsPerScene().forEach((sceneId, scenePoints) -> {
|
|
// Unlock trans points.
|
|
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
|
|
|
|
// Unlock map areas.
|
|
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
|
|
});
|
|
|
|
// Send notify.
|
|
int playerScene = targetPlayer.getSceneId();
|
|
targetPlayer.sendPacket(new PacketScenePointUnlockNotify(playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
|
|
targetPlayer.sendPacket(new PacketSceneAreaUnlockNotify(playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
|
|
return true;
|
|
}
|
|
}
|