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30 lines
1.0 KiB
Java
30 lines
1.0 KiB
Java
package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SetEntityClientDataNotifyOuterClass.SetEntityClientDataNotify;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.SetEntityClientDataNotify)
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public class HandlerSetEntityClientDataNotify extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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// Skip if there is no one to broadcast it too
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if (session.getPlayer().getScene().getPlayerCount() <= 1) {
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return;
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}
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// Make sure packet is a valid proto before replaying it to the other players
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SetEntityClientDataNotify notif = SetEntityClientDataNotify.parseFrom(payload);
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BasePacket packet = new BasePacket(PacketOpcodes.SetEntityClientDataNotify, true);
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packet.setData(notif);
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session.getPlayer().getScene().broadcastPacket(packet);
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}
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}
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