Melledy d71b7abfc3 Implement script support needed for dungeons
Only a few are supported right now
You will need certain script files in ./resources/Scripts
2022-04-28 22:19:14 -07:00

158 lines
5.0 KiB
Java

package emu.grasscutter.game.entity;
import java.util.Arrays;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.GadgetData;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.ClientGadgetInfoOuterClass;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.net.proto.WorktopInfoOuterClass.WorktopInfo;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
public class EntityGadget extends EntityBaseGadget {
private final GadgetData data;
private final Position pos;
private final Position rot;
private int gadgetId;
private int state;
private IntSet worktopOptions;
public EntityGadget(Scene scene, int gadgetId, Position pos) {
super(scene);
this.data = GameData.getGadgetDataMap().get(gadgetId);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.gadgetId = gadgetId;
this.pos = pos.clone();
this.rot = new Position();
}
public GadgetData getGadgetData() {
return data;
}
@Override
public Position getPosition() {
// TODO Auto-generated method stub
return this.pos;
}
@Override
public Position getRotation() {
// TODO Auto-generated method stub
return this.rot;
}
public int getGadgetId() {
return gadgetId;
}
public void setGadgetId(int gadgetId) {
this.gadgetId = gadgetId;
}
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
}
public IntSet getWorktopOptions() {
return worktopOptions;
}
public void addWorktopOptions(int[] options) {
if (this.worktopOptions == null) {
this.worktopOptions = new IntOpenHashSet();
}
Arrays.stream(options).forEach(this.worktopOptions::add);
}
public void removeWorktopOption(int option) {
if (this.worktopOptions == null) {
return;
}
this.worktopOptions.remove(option);
}
@Override
public Int2FloatOpenHashMap getFightProperties() {
// TODO Auto-generated method stub
return null;
}
@Override
public void onDeath(int killerId) {
}
@Override
public SceneEntityInfo toProto() {
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
.setBornPos(Vector.newBuilder())
.build();
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(1);
PropPair pair = PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1))
.build();
entityInfo.addPropList(pair);
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
.setGadgetId(this.getGadgetId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.setGadgetState(this.getState())
.setIsEnableInteract(true)
.setAuthorityPeerId(this.getScene().getWorld().getHostPeerId());
if (this.getGadgetData().getType() == EntityType.Worktop && this.getWorktopOptions() != null) {
WorktopInfo worktop = WorktopInfo.newBuilder()
.addAllOptionList(this.getWorktopOptions())
.build();
gadgetInfo.setWorktop(worktop);
}
entityInfo.setGadget(gadgetInfo);
return entityInfo.build();
}
}