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* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
74 lines
2.9 KiB
Java
74 lines
2.9 KiB
Java
package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "teleport", usage = "teleport <x> <y> <z> [scene id]", aliases = {"tp"}, permission = "player.teleport", permissionTargeted = "player.teleport.others", description = "commands.teleport.description")
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public final class TeleportCommand implements CommandHandler {
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private float parseRelative(String input, Float current) { // TODO: Maybe this will be useful elsewhere later
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if (input.contains("~")) { // Relative
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if (!input.equals("~")) { // Relative with offset
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current += Float.parseFloat(input.replace("~", ""));
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} // Else no offset, no modification
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} else { // Absolute
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current = Float.parseFloat(input);
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}
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return current;
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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Position pos = targetPlayer.getPos();
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float x = pos.getX();
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float y = pos.getY();
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float z = pos.getZ();
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int sceneId = targetPlayer.getSceneId();
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switch (args.size()) {
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case 4:
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try {
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sceneId = Integer.parseInt(args.get(3));
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}catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
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} // Fallthrough
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case 3:
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try {
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x = parseRelative(args.get(0), x);
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y = parseRelative(args.get(1), y);
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z = parseRelative(args.get(2), z);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
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}
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break;
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default:
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CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.usage"));
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return;
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}
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Position target_pos = new Position(x, y, z);
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boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
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if (!result) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
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} else {
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CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.success",
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targetPlayer.getNickname(), Float.toString(x), Float.toString(y),
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Float.toString(z), Integer.toString(sceneId))
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);
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}
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}
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}
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