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* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
25 lines
854 B
Java
25 lines
854 B
Java
package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "stop", usage = "stop", permission = "server.stop", description = "commands.stop.description")
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public final class StopCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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CommandHandler.sendMessage(null, translate(sender, "commands.stop.success"));
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for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
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CommandHandler.sendMessage(p, translate(sender, "commands.stop.success"));
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}
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System.exit(1000);
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}
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}
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