mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-05-04 19:17:32 +08:00
141 lines
4.1 KiB
Java
141 lines
4.1 KiB
Java
package emu.grasscutter.scripts.data;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.utils.Position;
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import lombok.Setter;
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import lombok.ToString;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import static emu.grasscutter.Configuration.*;
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@ToString
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@Setter
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public class SceneGroup {
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public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
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public int id;
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public int refresh_id;
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public Position pos;
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public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public List<SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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public SceneBusiness business;
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public SceneGarbage garbages;
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public SceneInitConfig init_config;
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient CompiledScript script;
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public boolean isLoaded() {
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return loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public int getBusinessType() {
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return this.business == null ? 0 : this.business.type;
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}
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public List<SceneGadget> getGarbageGadgets() {
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return this.garbages == null ? null : this.garbages.gadgets;
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}
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public CompiledScript getScript() {
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return script;
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}
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public SceneSuite getSuiteByIndex(int index) {
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return suites.get(index - 1);
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}
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public SceneGroup load(int sceneId, Bindings bindings){
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if(loaded){
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return this;
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}
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// Set flag here so if there is no script, we dont call this function over and over again.
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setLoaded(true);
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + id + "." + ScriptLoader.getScriptType()));
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if (cs == null) {
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return this;
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}
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this.script = cs;
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// Eval script
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try {
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cs.eval(bindings);
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// Set
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monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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monsters.values().forEach(m -> m.groupId = id);
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gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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gadgets.values().forEach(m -> m.groupId = id);
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triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers")).stream()
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.collect(Collectors.toMap(x -> x.name, y -> y));
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triggers.values().forEach(t -> t.currentGroup = this);
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suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
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garbages = ScriptLoader.getSerializer().toObject(SceneGarbage.class, bindings.get("garbages"));
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init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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// Add variables to suite
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variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
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// Add monsters and gadgets to suite
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for (SceneSuite suite : suites) {
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suite.sceneMonsters = new ArrayList<>(
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suite.monsters.stream()
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.filter(monsters::containsKey)
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.map(monsters::get)
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.toList()
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);
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suite.sceneGadgets = new ArrayList<>(
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suite.gadgets.stream()
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.filter(gadgets::containsKey)
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.map(gadgets::get)
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.toList()
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);
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suite.sceneTriggers = new ArrayList<>(
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suite.triggers.stream()
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.filter(triggers::containsKey)
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.map(triggers::get)
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.toList()
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);
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}
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e);
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}
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Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId);
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return this;
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}
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}
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