2022-04-26 11:17:02 -04:00

208 lines
5.7 KiB
Java

package emu.grasscutter.server.game;
import java.net.InetSocketAddress;
import java.time.OffsetDateTime;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.World;
import emu.grasscutter.game.dungeons.DungeonManager;
import emu.grasscutter.game.gacha.GachaManager;
import emu.grasscutter.game.managers.ChatManager;
import emu.grasscutter.game.managers.InventoryManager;
import emu.grasscutter.game.managers.MultiplayerManager;
import emu.grasscutter.game.shop.ShopManager;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.netty.MihoyoKcpServer;
import emu.grasscutter.server.event.ServerEvent;
import emu.grasscutter.server.event.game.ServerTickEvent;
import emu.grasscutter.server.event.internal.ServerStartEvent;
import emu.grasscutter.server.event.internal.ServerStopEvent;
public final class GameServer extends MihoyoKcpServer {
private final InetSocketAddress address;
private final GameServerPacketHandler packetHandler;
private final Map<Integer, GenshinPlayer> players;
private final Set<World> worlds;
private final ChatManager chatManager;
private final InventoryManager inventoryManager;
private final GachaManager gachaManager;
private final ShopManager shopManager;
private final MultiplayerManager multiplayerManager;
private final DungeonManager dungeonManager;
private final CommandMap commandMap;
public GameServer(InetSocketAddress address) {
super(address);
this.setServerInitializer(new GameServerInitializer(this));
this.address = address;
this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
this.players = new ConcurrentHashMap<>();
this.worlds = Collections.synchronizedSet(new HashSet<>());
this.chatManager = new ChatManager(this);
this.inventoryManager = new InventoryManager(this);
this.gachaManager = new GachaManager(this);
this.shopManager = new ShopManager(this);
this.multiplayerManager = new MultiplayerManager(this);
this.dungeonManager = new DungeonManager(this);
this.commandMap = new CommandMap(true);
// Schedule game loop.
Timer gameLoop = new Timer();
gameLoop.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
try {
onTick();
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred during game update.", e);
}
}
}, new Date(), 1000L);
// Hook into shutdown event.
Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
}
public GameServerPacketHandler getPacketHandler() {
return packetHandler;
}
public Map<Integer, GenshinPlayer> getPlayers() {
return players;
}
public Set<World> getWorlds() {
return worlds;
}
public ChatManager getChatManager() {
return chatManager;
}
public InventoryManager getInventoryManager() {
return inventoryManager;
}
public GachaManager getGachaManager() {
return gachaManager;
}
public ShopManager getShopManager() {
return shopManager;
}
public MultiplayerManager getMultiplayerManager() {
return multiplayerManager;
}
public DungeonManager getDungeonManager() {
return dungeonManager;
}
public CommandMap getCommandMap() {
return this.commandMap;
}
public void registerPlayer(GenshinPlayer player) {
getPlayers().put(player.getUid(), player);
}
public GenshinPlayer getPlayerByUid(int id) {
return this.getPlayerByUid(id, false);
}
public GenshinPlayer getPlayerByUid(int id, boolean allowOfflinePlayers) {
// Console check
if (id == GenshinConstants.SERVER_CONSOLE_UID) {
return null;
}
// Get from online players
GenshinPlayer player = this.getPlayers().get(id);
if (!allowOfflinePlayers) {
return player;
}
// Check database if character isnt here
if (player == null) {
player = DatabaseHelper.getPlayerById(id);
}
return player;
}
public SocialDetail.Builder getSocialDetailByUid(int id) {
// Get from online players
GenshinPlayer player = this.getPlayerByUid(id, true);
if (player == null) {
return null;
}
return player.getSocialDetail();
}
public Account getAccountByName(String username) {
Optional<GenshinPlayer> playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getUsername().equals(username)).findFirst();
if (playerOpt.isPresent()) {
return playerOpt.get().getAccount();
}
return DatabaseHelper.getAccountByName(username);
}
public void onTick() throws Exception {
Iterator<World> it = this.getWorlds().iterator();
while (it.hasNext()) {
World world = it.next();
if (world.getPlayerCount() == 0) {
it.remove();
}
world.onTick();
}
ServerTickEvent event = new ServerTickEvent(); event.call();
}
public void registerWorld(World world) {
this.getWorlds().add(world);
}
public void deregisterWorld(World world) {
// TODO Auto-generated method stub
}
@Override
public void onStartFinish() {
Grasscutter.getLogger().info("Game Server started on port " + address.getPort());
ServerStartEvent event = new ServerStartEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call();
}
public void onServerShutdown() {
ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call();
// Kick and save all players
List<GenshinPlayer> list = new ArrayList<>(this.getPlayers().size());
list.addAll(this.getPlayers().values());
for (GenshinPlayer player : list) {
player.getSession().close();
}
}
}