Grasscutter/src/main/java/emu/grasscutter/server/packet/recv/HandlerSetEntityClientDataNotify.java

30 lines
1.1 KiB
Java

package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetEntityClientDataNotifyOuterClass.SetEntityClientDataNotify;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.SetEntityClientDataNotify)
public class HandlerSetEntityClientDataNotify extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
// Skip if there is no one to broadcast it too
if (session.getPlayer().getScene().getPlayerCount() <= 1) {
return;
}
// Make sure packet is a valid proto before replaying it to the other players
SetEntityClientDataNotify notif = SetEntityClientDataNotify.parseFrom(payload);
GenshinPacket packet = new GenshinPacket(PacketOpcodes.SetEntityClientDataNotify, true);
packet.setData(notif);
session.getPlayer().getScene().broadcastPacketToOthers(session.getPlayer(), packet);
}
}