Luke H-W dc9cef8ab7 Refactoring (#1660)
* Refactor a couple of iterators

* Use side-effect instead of second iterator

* Make World::onTick return shouldDelete instead of success

* Replace Shop iterator with side effects

* Scene

* Clean up Expeditions

* Refactor Expeditions

* Clean up Expeditions, Player

* Limit Expeditions by AR

* Lombokify props

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
2022-08-15 23:19:13 +09:30

92 lines
4.0 KiB
Java

package emu.grasscutter.game.props;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
public enum PlayerProperty {
PROP_NONE (0),
PROP_EXP (1001, 0),
PROP_BREAK_LEVEL (1002),
PROP_SATIATION_VAL (1003),
PROP_SATIATION_PENALTY_TIME (1004),
PROP_LEVEL (4001, 0, 90),
PROP_LAST_CHANGE_AVATAR_TIME (10001),
PROP_MAX_SPRING_VOLUME (10002, 0, 8_500_000), // Maximum volume of the Statue of the Seven for the player [0, 8500000]
PROP_CUR_SPRING_VOLUME (10003, true), // Current volume of the Statue of the Seven [0, PROP_MAX_SPRING_VOLUME]
PROP_IS_SPRING_AUTO_USE (10004, 0, 1), // Auto HP recovery when approaching the Statue of the Seven [0, 1]
PROP_SPRING_AUTO_USE_PERCENT (10005, 0, 100), // Auto HP recovery percentage [0, 100]
PROP_IS_FLYABLE (10006, 0, 1), // Are you in a state that disables your flying ability? e.g. new player [0, 1]
PROP_IS_WEATHER_LOCKED (10007, 0, 1),
PROP_IS_GAME_TIME_LOCKED (10008, 0, 1),
PROP_IS_TRANSFERABLE (10009, 0, 1),
PROP_MAX_STAMINA (10010, 0, 24_000), // Maximum stamina of the player (0 - 24000)
PROP_CUR_PERSIST_STAMINA (10011, true), // Used stamina of the player (0 - PROP_MAX_STAMINA)
PROP_CUR_TEMPORARY_STAMINA (10012),
PROP_PLAYER_LEVEL (10013, 1, 60),
PROP_PLAYER_EXP (10014),
PROP_PLAYER_HCOIN (10015), // Primogem (-inf, +inf)
// It is known that Mihoyo will make Primogem negative in the cases that a player spends
// his gems and then got a money refund, so negative is allowed.
PROP_PLAYER_SCOIN (10016, 0), // Mora [0, +inf)
PROP_PLAYER_MP_SETTING_TYPE (10017, 0, 2), // Do you allow other players to join your game? [0=no 1=direct 2=approval]
PROP_IS_MP_MODE_AVAILABLE (10018, 0, 1), // 0 if in quest or something that disables MP [0, 1]
PROP_PLAYER_WORLD_LEVEL (10019, 0, 8), // [0, 8]
PROP_PLAYER_RESIN (10020, 0, 2000), // Original Resin [0, 2000] - note that values above 160 require refills
PROP_PLAYER_WAIT_SUB_HCOIN (10022),
PROP_PLAYER_WAIT_SUB_SCOIN (10023),
PROP_IS_ONLY_MP_WITH_PS_PLAYER (10024, 0, 1), // Is only MP with PlayStation players? [0, 1]
PROP_PLAYER_MCOIN (10025), // Genesis Crystal (-inf, +inf) see 10015
PROP_PLAYER_WAIT_SUB_MCOIN (10026),
PROP_PLAYER_LEGENDARY_KEY (10027,0),
PROP_IS_HAS_FIRST_SHARE (10028),
PROP_PLAYER_FORGE_POINT (10029, 0, 300_000),
PROP_CUR_CLIMATE_METER (10035),
PROP_CUR_CLIMATE_TYPE (10036),
PROP_CUR_CLIMATE_AREA_ID (10037),
PROP_CUR_CLIMATE_AREA_CLIMATE_TYPE (10038),
PROP_PLAYER_WORLD_LEVEL_LIMIT (10039),
PROP_PLAYER_WORLD_LEVEL_ADJUST_CD (10040),
PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM (10041),
PROP_PLAYER_HOME_COIN (10042, 0), // Realm currency [0, +inf)
PROP_PLAYER_WAIT_SUB_HOME_COIN (10043);
private static final int inf = Integer.MAX_VALUE; // Maybe this should be something else?
@Getter private final int id, min, max;
@Getter private final boolean dynamicRange;
private static final Int2ObjectMap<PlayerProperty> map = new Int2ObjectOpenHashMap<>();
static {
Stream.of(values()).forEach(e -> map.put(e.getId(), e));
}
PlayerProperty(int id, int min, int max, boolean dynamicRange) {
this.id = id;
this.min = min;
this.max = max;
this.dynamicRange = dynamicRange;
}
PlayerProperty(int id, int min) {
this(id, min, inf, false);
}
PlayerProperty(int id, int min, int max) {
this(id, min, max, false);
}
PlayerProperty(int id) {
this(id, Integer.MIN_VALUE, inf, false);
}
PlayerProperty(int id, boolean dynamicRange) {
this(id, Integer.MIN_VALUE, inf, dynamicRange);
}
public static PlayerProperty getPropById(int value) {
return map.getOrDefault(value, null);
}
}